case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-03-19 03:29 pm

[ SECRET POST #3728 ]


⌈ Secret Post #3728 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 47 secrets from Secret Submission Post #533.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP

(Anonymous) 2017-03-19 09:42 pm (UTC)(link)
To try to explain where I'm coming from more, I think malakhim basically work as a metaphor. You've got a society with their own lives and culture, and then another society "discovers" them and decides they must exist to be used as servants. The fact that the malakhim have magical powers, or the fact that they're not born from parents, don't change the situation enough to muddy the parallels to real-life slavery and exploitation. My problem with daemonblight is that people literally turning into demons if they get too emotional weights the problem way too hard against emotion compared to the real world.

Maybe it's a Japanese thing, where if you're going against the social order, that's such a big deal that you feel like you've turned into a demon? I'm still not inclined to cut much slack, since going against the social order doesn't automatically make you as bad as a crazed cannibal.

Re: OP

(Anonymous) 2017-03-19 11:30 pm (UTC)(link)
Question, have you finished the game? Because it might look that way from the point where you're at (although I think it's a very shallow way of looking at things, because it's always hinted that people who become daemons don't actually deserve their fate and it only happens because something is wrong with the world), but it would be really hard to fit your reading with the way the game ends.