case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-09-08 06:57 pm

[ SECRET POST #3901 ]

⌈ Secret Post #3901 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.





[link for nudity/porn (illustrated)]


04. [SPOILERS for Tokyo Ghoul]

[Tokyo Ghoul, character is Kureo Mado]


05. [SPOILERS for Persona 5]


06. [SPOILERS for Defenders]


07. [WARNING for non-con maybe? I am not sure]


Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #557.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2017-09-09 10:30 pm (UTC)(link)
Well, because most of the time it's not beautiful pixel art, for starters.

If you look at actual pixel art by professionals from before 2000 it all looks much better and has more shading, more depth, and more visual interest than any indie game out there. The pixels are smaller, and arranged to not call attention to themselves. There's clear distinction between the foreground and the background, which is not something I take for granted anymore. I'm not saying everything has to be SFIII or Garou: Mark of the Wolves, but....come on.

Basically the only indie game that has actual beautiful pixel art is Shovel Knight, because the devs worked hard on that game.