case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-07-01 06:38 pm

[ SECRET POST #2737 ]


⌈ Secret Post #2737 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 041 secrets from Secret Submission Post #391.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
cloud_riven: Stick-man styled Apollo Justice wearing a Santa hat, and also holding a giant candy cane staff. (Default)

Re: OP

[personal profile] cloud_riven 2014-07-02 05:18 am (UTC)(link)
It depends on the game for me. Something like a text adventure, and even visual novels with branching paths, still count as games to me because a player's choice do effect the narrative. Even with great visuals or animation, if I'm spending most of my time reading the game, so it better be keeping me captivated. Phoenix Wright is good at this, although it's gameplay is all about pixel hunting and choosing the right answer to progress the story. It could easily be a vn with no player input, and I'd still enjoy it but then it wouldn't necessarily be a game than an illustrated/animated ebook imo.

When it comes to typical games I'm getting off the shelf where constant gameplay is involved though, even Tales of the Abyss, I usually have to add the qualifier, "good for a video game." And this is usually because, as you said, folk with a lack of skill use video games as their go-to medium to look like a rock star compared to everyone else in the playing field. Heavy Rain is shit, but critics still ate it up.

Don't get me wrong, I find video game stories enjoyable or I wouldn't be playing story-heavy games in the first place. Having fun is the first thing I want, and it can complement the experience or improve an unenjoyable one. I'm not going to pretend that narratives in mainstream aren't getting better either. Portal 2 actually went a long way in unsouring me tbh, so it's hard not to recognize when a team goes all out in every aspect of a game.

Re: OP

(Anonymous) 2014-07-02 09:12 pm (UTC)(link)
It's funny how people keep mentioning Tales of the Abyss, since I just thought it was okay. Granted, I played it after Tales of Vesperia, which IMO was a much better game (with a much better protagonist).
cloud_riven: Stick-man styled Apollo Justice wearing a Santa hat, and also holding a giant candy cane staff. (Default)

Re: OP

[personal profile] cloud_riven 2014-07-02 10:31 pm (UTC)(link)
Abyss is a common favourite, and I'm pretty sure a lot of people agree with you anyway. What's game fandom without people pitching their favourite over someone else's?
And, tbf, for me the franchise generally isn't OMG DEEP or anything like that. So when I find myself actually liking most of the characters, including the leads, it accidentally stands out (i had a reverse situation where i played symphonia first and thought it was way mediocre, so i was underhyped enough to be extra happy with abyss).

Re: OP

(Anonymous) 2014-07-03 12:03 am (UTC)(link)
Yeah, Abyss just never clicked with me, mostly because I didn't care much about any of the characters (and found Luke, Tear and Asch annoying, which definitely didn't help at all). Meanwhile, in Vesperia, I had trouble picking a favourite because I liked them all so much, haha.

To be fair though, what also boosted my fondness for Vesperia was that I played it in Japanese -- I'm very, very far from fluency, so I get this feeling of accomplishment whenever I think about how I actually understood the game (even though it took me forever to get through all the lines).