case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-08-14 06:44 pm

[ SECRET POST #2781 ]


⌈ Secret Post #2781 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[Game of Thrones]


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09. [broken]


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[Kevin Sorbo/Hercules: The Legendary Journeys]


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[Transformers: Prime]


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[Darkchylde]






Notes:

Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #397.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-08-15 04:58 am (UTC)(link)
Yeah, I know it wasn't truly intentional on their part, but I always thought it was interesting.

Ocarina of Time starts off, and it's pretty straight-forward and heroic. Link is a young hero who has to save a young princess and defeat an evil sorcerer thief-king. Then the time skip, and everything is a bit darker, a bit more mature, and less straightforward...but it's still clear. Save princess. Defeat evil king. And the game ends and the princess says her thanks and then says goodbye forever, and suddenly you're back to that straight-forward portion of your story, except no one knows what you did, what has happened to you, and all of your friends are basically tagged by ghosts of themselves, versions that you used to know.

And then Majora's Mask. It starts off with you desperately hunting down your friend, whose not just any friend, but the only other person who knows what you've been through, the only connection you had to that other future. And then you end up in a world that's a lot like yours, but it's different. There are people that you knew, but they are ghosts too. Ghosts of ghosts, even further removed than before.

And what's more, you are forced to send yourself back, to repeat your time and existence and return over and over and over to a past where no one remembers you, no one knows what you have done. And here there is no Zelda. There is no other version of this person for Link to talk to or make friends with. She is totally removed from all versions of his life now.

And I guess you could interpret the game as acceptance over the trauma of Link's past/future. Forcing to relive the same events again and again until he finally overcomes them and returns home in peace, apparently having even accepted the departure of his friend, that sole connection he had.

With really really really heavy dosages of headcanon, headfanon, and Death of the Author, of course.