Case (
case) wrote in
fandomsecrets2007-12-10 05:28 pm
[ SECRET POST #339 ]
⌈ Secret Post #339 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
1. General note: Don't use 10pix.com.
2. People have been submitting secrets to the Suggestions post instead of the Submissions post. Like four or five of them. Make sure to double-check you're posting in the right place!
Secrets Left to Post: 08 pages, 200 secrets from Secret Submission Post #049.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom, [ 1 ] repeat.
Next Secret Post: Tomorrow, Tuesday, December 11th, 2007.
Current Secret Submission Post: here.
Suggestions, comments, and concerns should go here.

no subject
no subject
Maybe part of the problem is the very fact that polychromatic doesn't plan to close at all?
no subject
I think one of the reasons Poly can stay open so long is that it really has no plot to close, and that's largely one of the reasons I left early on, having grown sick of the endless loops. :/ But that's personal preference, I guess.
But I do agree with Case-- that a game that large should probably prioritize on mod availability. That really is one of the keys to running a more desirable/efficient game. And, no matter how long the game has been open, there's always room for improvement, right? Especially if the game wants to shed the bad rep it seems to have gained. There's nothing gained in using the excuse that "it's been open this long, so it must be perfectly run".