case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-01 06:30 pm

[ SECRET POST #2799 ]


⌈ Secret Post #2799 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.


__________________________________________________



10.


__________________________________________________



11.


__________________________________________________



12.


__________________________________________________



13.







Notes:

Secrets Left to Post: 03 pages, 058 secrets from Secret Submission Post #400.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-09-02 12:10 am (UTC)(link)
Can art not be interactive? Can art not be experiential? Can art not be expressed through skill?

When playing a well-made game, you are completely immersed. The gaming portion connects you physically and viscerally to the story and the world, resulting in some very mentally and emotionally intense/powerful experiences. That's how a game can still be art: through its impact.

(Anonymous) 2014-09-02 12:16 am (UTC)(link)
On my definition, yes on the first two, but no on the last.

(Anonymous) 2014-09-02 12:19 am (UTC)(link)
If art isn't expressed through skill, then what do you think of any art that requires skill to be made in the first place. An unskilled artist can't make a photorealistic painting after all...

(Anonymous) 2014-09-02 12:23 am (UTC)(link)
Made through skill sure, but not experienced through skill.

(Anonymous) 2014-09-02 12:25 am (UTC)(link)
The experienced through skill part is what makes it a game.

(Anonymous) 2014-09-02 12:27 am (UTC)(link)
That seems arbitrary, though.

Books, for example, do take skill to read. You have to practice reading and expand your vocabulary to gain the ability to understand what the author might be saying for example.

I'd say that's just as much skill based as playing a video game is.

Unless you mean competitive? In which case I'd agree. The online multiplayer of Call of Duty isn't art, in my opinion. But the single player campaign of a video game most definitely can be.

(Anonymous) 2014-09-02 12:35 am (UTC)(link)
I couldn't help but notice that you didn't comment on that second part of that post.

(Anonymous) 2014-09-02 12:37 am (UTC)(link)
Yep.

(Anonymous) 2014-09-02 12:14 pm (UTC)(link)
I read in a forum once that games are the only art form where the second-person actually works as intended.

A book can say "you do this" all it wants, but you're always aware you're not. But in a game, if that person lying helpless on the floor needs to die for you to move on, you have to walk the character over and actually kill them. YOU did it. or you decided that saving the world wasn't worth slaughtering someone who can't fight back. And because you're the one doing it, the connection to the events becomes way more immediate and powerful.

It was an interesting discussion.

(Anonymous) 2014-09-02 01:37 pm (UTC)(link)
Wonderfully said. I think you put it much better than I did.

Games that excel at creating that connection are both beautiful and intense. The reason why it's so hard for many people to go the "evil" route in games where it's an option is because, as you've noted, it feels like you're actually the one committing those acts. To that end, I think games are a fantastic medium for exploring ethics and morality.