case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-01 06:30 pm

[ SECRET POST #2799 ]


⌈ Secret Post #2799 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.


__________________________________________________



10.


__________________________________________________



11.


__________________________________________________



12.


__________________________________________________



13.







Notes:

Secrets Left to Post: 03 pages, 058 secrets from Secret Submission Post #400.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

[personal profile] dethtoll 2014-09-02 12:54 am (UTC)(link)
Video games don't need 40 people and a million dollar budget to be made, though. You're forgetting the indie scene -- and that goes for games and movies both. Look at Jasper Byrne's "Lone Survivor" -- he made that game almost completely by himself. And even before making Doom, John Carmack and John Romero made like a hundred games growing up in the early days of home computing. (Not to mention that id Software was at one time very small, encompassing not even a dozen permanent employees, half of whom were owners. Big difference from the Nintendos and Sierra Onlines of the day!)

And don't even get me started on the long, long history of independent film.

(Anonymous) 2014-09-02 01:01 am (UTC)(link)
Of course, but that does make the entry level harder is what I'm saying. It's difficult for one person to be skilled in visual art, music, programming, and storytelling, and know how to intergrate all of them.
dethtoll: (Default)

[personal profile] dethtoll 2014-09-02 01:48 am (UTC)(link)
Sure. But that doesn't make them not artistic expression, particularly since many projects are driven by one person's vision.

(Anonymous) 2014-09-02 02:05 pm (UTC)(link)
This is a very strange argument to me. It's as if you're saying "it's not art if it's hard."

(Anonymous) 2014-09-02 04:04 pm (UTC)(link)
I never said it wasn't art? Just that the medium worse off for it because to entry curve's higher.