case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-09-08 06:46 pm

[ SECRET POST #2806 ]


⌈ Secret Post #2806 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Five Nights at Freddy's]


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03.
[Star Trek, MCU, Batman Begins]


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04.
[Twilight Saga]


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05.
[Xenosaga]


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06.
[Doctor Who]


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07.
[Great British Bake Off]


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08.
[Law & Order: Criminal Intent]


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09.
[Minecraft]


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10.
[Macklemore]










Notes:

Secrets Left to Post: 02 pages, 044 secrets from Secret Submission Post #401.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

Re: Real indie games you like

[personal profile] feotakahari 2014-09-08 11:45 pm (UTC)(link)
I mentioned Risk of Rain yesterday. It's the only roguelite Totalbiscuit actually likes, emphasizing the action-RPG side of the equation to make combat feel fun and satisfying. It also has a great risk-reward mechanic.

The Fall (from Over the Moon Games) has a strong and consistent atmosphere, and it's clearly out to explore some interesting philosophical territory. It can be difficult, and requires some out-of-the-box thinking.

Nihilumbra is very philosophical, and probably qualifies as modern art. The platforming's no slouch, either, particularly in the murderous new game plus.

Shattered Haven . . . There's no quick way to sum this up, so I'll copy my Steam review:

"To understand this game, first imagine a 9.5-rated action puzzler on Armor Games. (Alternatively, it could be on Newgrounds, but this is more an Armor Games sort of game.) Now imagine it expanded into a full-length game, with more levels, more weapons, more enemies, and the same base mechanics and production values. You're not getting anything here that you couldn't get in a basic form for free on the Internet, but you're getting it thoroughly explored in far more combinations and permutations than you'd ever otherwise see. ("How about a level where you start with no weapons, but have a camouflage blanket to hide under?" "How about a level where you have eighteen water traps, unlimited time to set them before releasing the zombies, and sixteen zombies that normally take two water traps to kill?") If your interest is at all piqued by a hundred levels of luring zombies to their many possible dooms, lurch--don't shamble--to buy this game!"