Case (
case) wrote in
fandomsecrets2015-01-27 07:20 pm
[ SECRET POST #2946 ]
⌈ Secret Post #2946 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #421.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

OP
(Anonymous) 2015-01-28 04:39 am (UTC)(link)I feel that way about other games with morality systems, too, though... Infamous is pretty bad for that. You're actively punished for being somewhere in the middle because your skills are connected to how evil or how good you are.
Re: OP
Re: OP
(Anonymous) 2015-01-28 01:43 pm (UTC)(link)Yeah I felt that way about Dragon Age 2. Whereas friendship/rivalry is an awesome idea and allows you to not have to suck up to a character you disagree with, being extreme one way or the other doesn't seem always realistic. I rather wish that there was a separate "respect" bar that determined their stat boosts and whether they'd stick with you, and then friendship/rivalry only meant how they'd interact with you in dialogue. Or maybe a non-binary system, where they start at blank white, and can develop in a wider spectrum, so even "moderate" was a legitimate path.
but maybe that's me overthinking it.