case: ([ Zell; Agh. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-01-06 06:05 pm

[ SECRET POST #366 ]


⌈ Secret Post #366 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

FOR THE LOVE OF GOD IF YOU'RE GOING TO USE MSPAINT USE A BACKGROUND COLOR, PLEAAAASE

Secrets Left to Post: 11 pages, 252 secrets from Secret Submission Post #053.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Monday, January 7th, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] parron.livejournal.com 2008-01-07 12:58 am (UTC)(link)
I definitely believe it's a matter of opinion, but--come on! I like playing games, not watching them play themselves, you know? What really bugged me was when I first mentioned it, all my friends said, "WELL JUST TURN THE GAMBITS OFF." The problem being that the game totally wasn't designed that way and became horridly clunky when I tried. >__>


The audio for the voices was compressed, I believe. I guess the zomg!AMAZING graphics just took up too much space on the disc :p


That's what I heard, too. And to be fair, I don't recall any of the voice acting itself as bad - it was just terribly hard to listen to because the quality was so low.

It was a very pretty game, though. I will never argue that. Lovely graphics all around.


I think my main problem with 12 was really that they just tried SO HARD to make it deep and important and meaningful, and completely buckled under it all. Someone else commented a few pages down that 12, thematically, is a lot like 9 - which is a brilliant example, because it rings so much of truth. The difference being that 9 didn't take itself terribly seriously and so was actually a good game.

With depth and everything!