case: ([ Zell; Agh. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-01-06 06:05 pm

[ SECRET POST #366 ]


⌈ Secret Post #366 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

FOR THE LOVE OF GOD IF YOU'RE GOING TO USE MSPAINT USE A BACKGROUND COLOR, PLEAAAASE

Secrets Left to Post: 11 pages, 252 secrets from Secret Submission Post #053.
Secrets Not Posted: [ 1 ] broken links, [ 1 2 ] not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Monday, January 7th, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP 14

[identity profile] dots.livejournal.com 2008-01-07 02:19 am (UTC)(link)
The games, quite frankly, shouldn't be marketed at third graders. FFXII isn't. They have teen ratings for a reason, and I'm pretty sure several people had relative ease getting gambits to work how they wanted to. I actually found myself wishing for more specific gambits, although I'm sure they existed and I just couldn't find them. Like Foe = Asleep and Weak to Fire, that gambit would have made some mark hunts a lot easier. Claiming that gambits are too hard for eight-year-olds to understand seems kind of moot to me; eight year olds probably wouldn't be playing FFXII.

I thought the plot was actually a refreshing breath of fresh air compared to other games. You didn't have generic crazy person threatening to destroy the whole world, you didn't have special powers, you didn't have the special last descendants of some mystical race that were the only ones who could save everything. You had a group of altogether normal people, excepting Ashe, who isn't special or mystical, really, just a normal human being who happens to be a princess. The story wasn't generic crappy fantasy, it was political that evolved into something more, and that's actually far more appealing to me.

And I'm aware of that, but the fact that more effort was put into the environments made a huge difference to me.