case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-03-02 06:56 pm

[ SECRET POST #2980 ]


⌈ Secret Post #2980 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Lots of multiple secrets in one comment this week, throwing off the count!

Secrets Left to Post: 04 pages, 083 secrets from Secret Submission Post #426.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Worldbuilding

(Anonymous) 2015-03-03 12:18 am (UTC)(link)
Well, Wrede's questions are about as intentional and structured as you can get, but you already said that didn't suit you. There's really no shortcuts to world building unless you want to half-ass it by taking an existing culture (or a historical one) and changing a few details or throwing in a few words of a made up language.

That said, you don't have to plan out every blade of grass. I'd try focusing on your characters: their socio economic backgrounds, what their family histories were, what their average day looks like, etc. Then on details that are of immediate use to your story, like physical surroundings of the landscape, the geography of your universe, the clothing people wear, what they eat, how they move around, etc.

Re: Worldbuilding

(Anonymous) 2015-03-03 12:20 am (UTC)(link)
I guess I mean more like a... structure for worldbuilding?

Like, say, beginning with resources like food and water, and then figuring out how power structures and settlements would develop around that. And THEN getting down to fiddly details that are necessary for the story.

IDK, maybe I should just figure it out myself.

Re: Worldbuilding

(Anonymous) 2015-03-03 01:09 am (UTC)(link)
Well, the problem is that it's the fiddly details that will probably come up first when you're writing, so leaving that till last might not work. You probably will have to figure it out for yourself, because only you know what sort of structure you need to best serve your plot.

Re: Worldbuilding

(Anonymous) 2015-03-03 11:00 am (UTC)(link)
You could go about it by seeing what resources/climates are where the groups you're going to be having in your novel are and building up from there - because that stuff really does have a strong impact on culture and cultural values.

Also, once you have the bare bones planned out look at who [culture wise] has had the most contact with each other and build some similarities in there. Cultures that had been in contact for a long time tend to pick up traits from each other - even if the two cultures don't get along.