Case (
case) wrote in
fandomsecrets2015-04-17 06:54 pm
[ SECRET POST #3026 ]
⌈ Secret Post #3026 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Time Team]
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(Transformers: Windblade)
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[Sesame Street]
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(Transformers: More than Meets the Eye)
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(Transformers: Robots in Disguise 2015)
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16. [ SPOILERS for Aldnoah.Zero ]

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17. [ SPOILERS for Classic Who ]

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18. [ SPOILERS for Inuyasha ]

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19. [ WARNING for abuse, suicide ]

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20. [ WARNING for abuse ]

Notes:
Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #432.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Worldbuilding
(Anonymous) 2015-04-18 12:51 am (UTC)(link)I've been dipping my toe back into world-building after a long time in fanfiction. I was inspired by Narnia's world-building and wanted to do a flat world with magic but I'm having trouble figuring out the physics of the world. Like, I know I'll have to handwave some stuff because there's not going to be gravity on a flat world but there will be gravity because I say so but I still want to figure out the weather and the astronomy, etc.
(And googling flat-earth physics gets you nut-jobs who still believe the earth is flat right now.)
I sometimes consider basing fantasy cultures off of real cultures because it's a good way to see what you're missing or should consider. But, at the same time, I'm wary of all the real-world implications of it. On the one hand, there's no way to create something that's never been before but the other hand, if you're too close to something, then it invites parallels that I might not want and strangle my writing choices.
Re: Worldbuilding
I get wary of the implications that people might take from similarities with the real world too. It's been kind of frustrating me lately that it's so hard to avoid. Our brains are built to make associations, so even if you don't mean to base part of the world on something from the real world, people will connect it to something familiar and it will influence how they perceive everything. I'm getting close to the point where I just say "screw it, I'll do what I want" but I'm not quite there yet.
Re: Worldbuilding
Wait. Wait. I got this... Wait for it...
...magnets. *jazz hands*