case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-04-18 02:44 pm

[ SECRET POST #3027 ]


⌈ Secret Post #3027 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 099 secrets from Secret Submission Post #433.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-18 08:53 pm (UTC)(link)
(Or I am just really dumb)

I'm trying to install a Skyrim mod that turns spiders into mudcrabs (fuck spiders). Except it's a bunch of .nif files in various folders (in a "meshes" master folder).

Putting the "meshes" folder isn't doing anything (it's not showing up in the "additional data files" with the other DLCs in the launcher).

Apparently it's because I don't have a pre-made "Meshes" folder anymore! The Meshes folder got replaced along the way by a .bsa file! So I create a folder with the same name as the .bsa files and put the other folders in it but it's not working.

So I decided to install another mod with textures so it can create the files I want automatically. Off I go to Nexus Mods, get a new password, log in, download the nexus mod manager, except it can't run on my computer because of some NET framework BS.

So off I go to microsoft.com downloading the new version.

Except I have to reboot my computer to install the less than brand new version.

Now I have to reboot it again to install the new new version :(


I just wanted to kill some draugr without having nightmares about giant ass spiders damnit

Re: Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-18 11:17 pm (UTC)(link)
Don't you use Nexus Mod Manager? It should work out all the mods for you on its own. Much easier than trying to do it manually.

Re: Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-19 12:06 am (UTC)(link)
+1

Using a mod manager makes it a lot easier, and Nexus is probably the easiest of the ones out there to use.

Re: Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-19 12:08 am (UTC)(link)
One of the anons above - just noticed you mentioned that Nexus won't run....

Have you tried Wyre Bash? It's relatively easy, and has a decent guide out there for it, and it also makes bashed patches which makes some things easier if you ever end up using more mods.

Re: Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-19 01:42 am (UTC)(link)
If you go through Nexus, the mod called Insects Begone works beautifully - replaces spiders with bears and optionally chaurus with skeevers.

Re: Installing a mod manually is a pain in the ass

(Anonymous) 2015-04-19 09:02 am (UTC)(link)
Not sure if you'll come back and see this, but I have 200+ mods and I manage to keep them all organised manually, so I can help you.

First, if you're still checking here, can you post a link to the mod?

Second, once downloaded, try unzipping the mod to its own folder. The folder will be named the same thing as the zip file.

Inside that folder, the modder should have preserved the folder structure of how the mod needs to be organised in the Skyrim/Data folder. Your average mod has a meshes folder (which contains the physical shape of the modded object), a textures folder (which contains its colouring), and a .esp file. The .esp file is what shows up in your load order in the Skyrim menu.

Copy EVERYTHING in the mod folder you just unzipped to, and paste EVERYTHING into the Skyrim/Data folder. If it asks you if you want to merge folders, say yes. This way, if you didn't have a meshes/textures folder already, you do now. The .esp file should have copied over too.

Open your Skyrim Launcher and click Data Files. Your mod should be listed there. Make sure it is checked.

I know I'm late but I'll check back to see if you replied to this and need more help. Good luck anon x