case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-05-21 06:23 pm

[ SECRET POST #3060 ]


⌈ Secret Post #3060 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 020 secrets from Secret Submission Post #437.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

Resident Evil 0/Resident Evil Remake (Spoilers for 10+-year-old games)

[personal profile] dethtoll 2015-05-21 11:56 pm (UTC)(link)
Recently played through these for the first time in over a decade.

I started with 0, which has always been the reason I haven't started a replay of the RE series sooner because that game was always such a chore. Well, it's a bit like The Incredible Hulk movie -- weak first half, 2nd half much better. The big problem with 0 is managing two characters at once, including their health and ammo. The 2nd problem is the inventory system is basically complete butt -- rather than put everything in a chest, you just drop it on the floor and if you want it back you have to come back for it. Making matters worse is there's a limit to what you can just drop on the floor in any given area -- you can only throw so much down in the lobby of the training facility, for instance, at which point you have to go upstairs into the lecture hall (because the game won't actually let you put stuff down in another room on the same floor!)

Some of the enemies are a pain too -- namely the angry zombie monkeys that start to run around about halfway through, but another one are the leech zombies which are almost impossible to kill unless you have molotovs or flame grenades. They do a ton of damage usually before you have the chance to bring them down, too. They suck and I hate them. The bosses aren't much fun either -- namely the giant bat that shows up halfway through the game. However, once you're through with the bat, the game notably improves by a lot, with callbacks to Resident Evil 2 on top of everything else. The final boss is surprisingly not that much of a pain to deal with if you come prepared, as well.

The story, for what it is (RE has always been a bit short on story, hasn't it?) is pretty decent as well, and does a lot to show the ugly secret history of Umbrella.

Now, REmake is by far one of my favorite games of all time. I used to know the mansion from RE '96 better than my own house, so when I first played REmake it was fun seeing what changed. I played through both campaigns (Chris and Jill's) and while the game is ultimately not that different between the two characters, events play out differently (Barry only appears in Jill's campaign, so Wesker often takes Barry's role when playing as Chris, for example leaving supplies for you.)

Probably the biggest difference between REmake and RE '96 are the environments, as they've been completely redesigned to be more realistic as opposed to RE '96's blocky rooms. The house is darker overall, and there's much more of a sinister air. Most of the puzzles have changed slightly and there are a few new additions, most notably a path through the woods leading away from the storage shed in back of the house towards a cabin in the distance.

All in all I feel like the REmake is sort of an exception to the rule about how uglier, blockier graphics tend to be scarier than modern horror games with their fancy polygons and pixel shaders. Even for an early 2000s game, REmake is surprisingly good looking -- the HD version looks fantastic, but even the Gamecube version still looks good (I played my old copy on the Wii.)

By the way, I know everyone is going to bang on the very tired old drum of "omg tank controls sux" but REmake HD is the perfect example of why tank controls are the superior choice for old-school RE -- the camera angles. Thanks to the pre-rendered backgrounds, the camera can't move on-the-fly, only change to another angle -- and there's nothing worse than moving in one direction only to change direction when the camera changes because the button to move north is suddenly the button to move west. Tank controls are straightforward -- up is forward, down is back, left and right are turn, and that remains the same regardless of camera angle. Where tank controls fail is the lack of a quick turn (rectified in RE games as of RE3 -- both RE0 and REmake have it.) Other than that, for the kind of game classic RE is, it's fine and you do get used to it.

I mean, try playing the original System Shock and tell me the controls in RE are terrible.