Case (
case) wrote in
fandomsecrets2008-01-21 06:23 pm
[ SECRET POST #381 ]
⌈ Secret Post #381 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 08 pages, 200 secrets from Secret Submission Post #055.
Secrets Not Posted: 0 broken links, [ 1 2 ] not!secrets, [ 1 2 ] not!fandom, [ 1 ] too big, [ 1 ] personal attack.
Next Secret Post: Tomorrow, Tuesday, January 22nd, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 28, 34.
No. No it doesn't. And it's not a generalization. A generalization would be "THIS GAME ALWAYS RUINS LIVES" or "THIS GAME RUINS EVERY LIFE IT TOUCHES." The statement is a simple "THIS GAME RUINS LIVES" which, if you look at many of the comments replying to it, is true. It does not ruin the live of everyone who plays it, but it does ruin lives, and that's the only statement the secret made.
Re: 28, 34.
Yes, they site personal experiences, but the main message is that the game ruins lives.
Video games have been under fire since Pong, and it's become aggravating to the average gamer that every time an individual does something stupid, the entire community takes the fall for it. It used to be Everquest, Tetris, DOOM, Grand Theft Auto and even the Sims. Now it's WoW.
I'm not saying the game doesn't ruin lives, but it's not the game's fault it happens. People need to take more personal responsibly, and if the friends are concerned with their behavior, then maybe there needs to be an intervention. It's not impossible to help someone out of addiction. It's not easy either, but not impossible.
Re: 28, 34.
The game does ruin lives. Just like any other addictive substance or action. It's not the game's fault, but the game is the vehicle in this case.
Re: 28, 34.
Again, I never said the game didn't ruin lives. I'm only trying to say that, as a gamer, it's annoying to have to deal with the generalization of being lazy addicts, jobless drop-outs or mentally unstable because a handful of individuals don't know the difference between a game and the real world.
Re: 28, 34.