case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-06-15 06:56 pm

[ SECRET POST #3085 ]


⌈ Secret Post #3085 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 062 secrets from Secret Submission Post #441.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP

(Anonymous) 2015-06-16 12:53 am (UTC)(link)
ayrt
I avoided a lot of the fandom for various reasons, but the run off from the grapevine concerning Sarah was...yeah, it wasn't good. It's a shame, because she did have a lot of potential, same as the other characters who were underdeveloped before being killed off. Heck, I would of even been okay if she and the others still died in the end, if their deaths actually mattered and had any sort of impact on the storyline. TWDG is so linear (which is another big issue, considering it's a game "tailored by how you play", hoo boy) so I get that determinant characters are killed off after one or two extra episodes. But s1 determinant characters actually had an impact on the plot, and had dialogue important to what was going on and how others reacted to you and events. In s2 you get a couple of additional but unnecessary conversations that add nothing and maybe a second spared for grief after they die (and Sarah dying in the SAME episode you can save her in, jesus). It was frustrating and disappointing, especially with the emphasis on family and team work versus going it alone.

Ahh, I could go on forever about this because I only recently finished s2, but I'll keep it in. Season 3 can only be better at this point.