case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-07-28 06:49 pm

[ SECRET POST #3128 ]


⌈ Secret Post #3128 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.
[X-Men]


__________________________________________________



03.
[Hayley Atwell]


__________________________________________________



04.
[Infamous]


__________________________________________________



05.
[Tokyo Mew Mew]


__________________________________________________



06.
[Peep Show]


__________________________________________________



07.
[Rhett & Link/Good Mythical Morning]


__________________________________________________



08.
[Brooklyn Nine Nine]


__________________________________________________



09.
[Lava]


__________________________________________________



10.
[Steven Universe]










Notes:

Secrets Left to Post: 03 pages, 071 secrets from Secret Submission Post #447.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
caerbannog: (Default)

Re: Gamer Motivation Profile

[personal profile] caerbannog 2015-07-29 01:28 am (UTC)(link)
Interesting!



Personally I think destruction goes hand in hand with discovery

Destruction (60%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Discovery (93%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

I think the rest is accurate. Like, I only own two games where I wanted to get all achievements for bragging rights. One I succeeded in and as far as I'm aware I'm the only person so far ;) the other I really suck at the goddamn dunwall trials dlc.
Im interested in world building but not necessarily characters themselves.
Edited 2015-07-29 01:30 (UTC)