case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-08-16 03:35 pm

[ SECRET POST #3147 ]


⌈ Secret Post #3147 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 052 secrets from Secret Submission Post #450.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

[personal profile] dethtoll 2015-08-16 08:09 pm (UTC)(link)
I think it's true for most open world games, period. There's so many interlocking pieces and factors and any one of them could break.

(Anonymous) 2015-08-16 08:14 pm (UTC)(link)
I think it's true for pretty much all PC games above a certain level of complexity

(Anonymous) 2015-08-16 08:36 pm (UTC)(link)
Yeah, definitely. Giving the player free reign means there are practically infinite possibilities, it's almost impossible to catch them all with a few testers. And at some point I think game companies have to throw in the towel and release games and let the players find the bugs. It sucks, but if they waited until every possibility was tested, the game would never be released.
dethtoll: (Default)

[personal profile] dethtoll 2015-08-16 08:44 pm (UTC)(link)
Yeah. Sometimes I think the important thing is to get the basic mechanisms down -- the physics engine, the animations, the rendering -- before you start working on the more complex mechanics like NPC travel patterns and the like. To do it any other way is putting the cart before the horse.

Still have fond memories of watching ragdolls in Fallout 3 completely freak the fuck out for no reason.

(Anonymous) 2015-08-16 09:33 pm (UTC)(link)
*tips fedora*

(Anonymous) 2015-08-16 11:03 pm (UTC)(link)
*suicide encouragement*

(Anonymous) 2015-08-17 06:55 am (UTC)(link)
*Applause.*
diet_poison: (Default)

[personal profile] diet_poison 2015-08-16 08:25 pm (UTC)(link)
I love this image. What exactly is going on...?

(Anonymous) 2015-08-16 08:26 pm (UTC)(link)
I don't mind entertaining bugs, or exploit bugs. So in that sense, the original releases are kind of fun.

But I'm pretty sure Skyrim still hasn't been sufficiently patched, and it is so damn easy to get stuck in quests, or be unable to trigger them, due to massive bugs. That's when it gets annoying, when you can't properly play the game.
dethtoll: (Default)

[personal profile] dethtoll 2015-08-16 08:45 pm (UTC)(link)
If you're on PC, try using the unofficial patch. It should help a bit.

(Anonymous) 2015-08-16 08:59 pm (UTC)(link)
Yeah, I did - after I locked myself out of a quest on a file I'd already spent like 80 hours in. It was one that was supposed to trigger when entering a city... Markath, I think? Can't remember the city's name. This led to a quest, that would eventually trigger another quest, when you go into a haunted house and can eventually acquire another daedric artifact. But I didn't walk into that city the first time I entered, I was transported there on the Drinking Game quest. Of course, I didn't realize that this would break the other quests, so I put like another thirty hours into that file before I was hunting daedric artifacts and realized that I had locked myself out of the quest. At that point, there was nothing really that could be done. There were a couple suggestions for others in this problem to try to do a few things that could re-trigger the necessary events, but nothing worked for me.

So, a good life lesson, always look for unofficial patches before playing any computer game ever.
dethtoll: (Default)

[personal profile] dethtoll 2015-08-16 09:05 pm (UTC)(link)
I wouldn't say all PC games, but yeah most RPGs especially need it. Even Fallout 1, the be-all-end-all of cRPGs, has a bunch of unofficial patches.

(Anonymous) 2015-08-16 09:33 pm (UTC)(link)
*tips fedora*

(Anonymous) 2015-08-16 11:03 pm (UTC)(link)
*suicide encouragement*

(Anonymous) 2015-08-17 06:57 am (UTC)(link)
*Applause.*
cloud_riven: Cute cigarrette box and coffee cup, with smiley faces, holding hands! Adorable! (bff)

[personal profile] cloud_riven 2015-08-16 08:52 pm (UTC)(link)
I'd go by that rule too and trust it'll be broken on release every time. But I'm so happy that there are people who don't, because holy fuck screenshots and video of bugged out shit is my favourite thing.
comradesmiler: (Default)

[personal profile] comradesmiler 2015-08-16 08:59 pm (UTC)(link)
I dodged a bullet with Unity, didn't I?
elaminator: (Assassin's Creed 3: Connor - Bow)

[personal profile] elaminator 2015-08-16 09:13 pm (UTC)(link)
That glitch is both terrifying and hilarious.

I've had to play quite a few games without patches and yes, sometimes it's not pretty.

For the most part I've had okay experiences with Skyrim and Fallout, but I think I've just been lucky. I played both with no patch for quite a while, then when I bought the editions with the DLC everything ran surprisingly smoothly. I have more freezes than I would like, but less quest breaking bugs then I would expect. The only memorable bug atm was having to shout an NPC out of a cave because they were stuck, but it worked. (I don't count dead NPC's twitching or dragons continuing to fly after their death and only hitting the ground a minute later memorable, because that's just Skyrim to me.)

Other times...eh, not so bad, but I remember this one bug in Assassin's Creed: Black Flag where Edward would be swimming and the seas would basically part and the NPC's on his ship would suddenly be falling through the sky into the water or some shit. It freaked me the fuck out when it happened to me but once I climbed onto the dock and ran away everything righted itself.

[personal profile] cbrachyrhynchos 2015-08-16 09:55 pm (UTC)(link)
I think that unless your job involves reviewing or supporting bleeding-edge versions, buying any kind of software on release day is stupid.

(Anonymous) 2015-08-17 04:44 am (UTC)(link)
Rockstar have some of the best bugs I've ever seen.