case: ([ Hiruma; :D ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-02-03 05:52 pm

[ SECRET POST #394 ]


⌈ Secret Post #394 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 15 pages, 375 secrets from Secret Submission Post #057.
Secrets Not Posted: 0 broken links, [ 1 ] not!secrets, [ 1 ] not!fandom, [ 1 ] repeat, [ 1 2 ] too big, [ 1 ] personal attack, [ 1 ] we went through this yesterday.
Next Secret Post: Tomorrow, Monday, February 4th, 2008.
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 20.

(Anonymous) 2008-02-03 11:36 pm (UTC)(link)
Yeah...but that's kind of the point of all the games, isn't it? Your all alone...except for some kind of hilarious filmed stuff...I loved how they did that.

There is something so tacky about it but so right at the same time.

Voltaic was uninteresting to me. The only level that I ever completely solved was Amataria in that one...(OH MY GOD THAT ENDING SEQUENCE WHEN YOU RIDE ON THE BALL WINNED)

Yeahhh...it would be nice to get some better interactivity out of those games--but they are kind of classics in a different sense, even if a lot of people don't care for them.
karel: (Default)

Re: 20.

[personal profile] karel 2008-02-03 11:46 pm (UTC)(link)
Oops, worded that wrong ^^' I meant that the worlds in IV were a lot less pretty and looked more like wastelands.

It's so awesome, I'd say. XD

Voltaic was just kind of blah, to me. I preferred the forested worlds or the ones with giant hunks of shiny rock sticking out of the ground. (YES. YES IT DID XD I loved that so much! Seriously, some of the video sequences would make such awesome motion simulation rides.)

Yeah -- honestly, those kind of games make me wish that things like holodecks were real. Those would be the BEST way to play a game like something in the Myst series.