case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-13 07:51 pm

[ SECRET POST #3205 ]


⌈ Secret Post #3205 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Jurassic World]


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03.
[Anthony Bourdain]


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04.
[Puzzle&Dragons (mobile app game)]


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05.
[Fear the Walking Dead, Alicia and Nick]


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06.
[Hannah Pilkes, viner]


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07.
[Hetalia, Xenosaga]


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08.
[Undertale]


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09.
[School-Live!]


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10.
[Over the Garden Wall]









Notes:

Secrets Left to Post: 02 pages, 042 secrets from Secret Submission Post #458.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

I've played the game

(Anonymous) 2015-10-14 01:57 am (UTC)(link)
I wouldn't call the writing in any of the routes you can take bad.

The game has three general paths to take
Pacifist: Kill no one
Genocide: Kill everyone
Neutral: Everything inbetween

Depending on what you do, things change throughout the game.

*Different character interactions
*fight structures (pacifist is more puzzle based, genocide more traditional rpg)
*different pieces of backstory told so you need to play all routes to get the full story
*the final boss is also different in each route
*your own character's personality also changes depending on how much you kill

This is not the first game to offer good/evil paragon/renegade options. Fable, Spore, InFamous, Witcher, etc. It's just that Undertale is very story driven and it's story changes quite a bit depending on your actions.

You can play the demo for free here. http://undertale.com/demo.htm