case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-10-14 06:40 pm

[ SECRET POST #3206 ]


⌈ Secret Post #3206 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 032 secrets from Secret Submission Post #458.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2015-10-14 11:29 pm (UTC)(link)
I think the biggest issue is "lean" writing. It's like what Dungeons and Dragons calls the gargoyle problem--if the only time you ever mention statues is when they're going to come to life and attack, players will swiftly realize that every statue will attack them. In the same way, if you only ever give description and flesh out the world when it's necessary to the plot, anything that isn't immediately necessary is clearly setting up a plot twist. The simple solution, of course, is to give your world some actual depth.
Edited 2015-10-14 23:30 (UTC)
kitelovesyou: patsy (patsy)

[personal profile] kitelovesyou 2015-10-15 12:42 am (UTC)(link)
Excellent point!

(Anonymous) 2015-10-15 03:03 am (UTC)(link)
Yep, this exactly. I can completely understand readers getting frustrated when the giveaway is that obvious, and it's not the readers' fault for being too picky or too analytical, it's poor writing.