case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-11-12 07:08 pm

[ SECRET POST #3235 ]


⌈ Secret Post #3235 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 011 secrets from Secret Submission Post #462.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

Re: What on Earth is happening with Fallout 4?

[personal profile] feotakahari 2015-11-13 05:23 am (UTC)(link)
From Rock Paper Shotgun: http://www.rockpapershotgun.com/2015/11/09/fallout-4-review-pc/2/

"Fallout 4 ultimately always defaults to being a shooting game. And not a great one at that. The conclusions I’ve seen both mandated climactic mass slaughter with almost no options to talk your way out of things, and thus no way to argue that you are not a murderous arsehole no matter how good or bad a person you’d tried to be up until that point, and I’m willing to bet that most of the other endings play out similarly.

"I’d made Charisma my main discipline in order that I’d have the best chance of chatting my way to peace, but persuasion and intimidation options are largely restricted to wringing a little more information or booty out of quest-givers and, less frequently, -enders. However, as I say – I feel as though I’ve barely scratched the surface of the game’s contents even though I’ve seen all its features many times over. There are, for instance, at least two plot-critical factions whose questlines I barely began – perhaps they might have led to more civil outcomes. But given the vast majority of minor quests have the same structural reliance on routine shooty-bang, I doubt it."
elaminator: (Fallout NV: Boone is watching)

Re: What on Earth is happening with Fallout 4?

[personal profile] elaminator 2015-11-13 08:13 pm (UTC)(link)
You know, I admit I do kind of still want to play... I'm curious and it sounds like the companions are really good this time around, plus I'm interested in how romance fits into a Fallout game, but this makes it sound much less enjoyable than I'd been led to believe. If you can't make your own choices on how to complete a quest that takes away half of the fun from the whole experience, since Fallout has always been a highly personal experience.

So maybe the game itself isn't bad, but it's starting to sound less and less like a Fallout game. It might be a decent game, but a bad Fallout game.

It sounds like maybe Bethesda wanted to try something different, give the fanbase a more fleshed out character that fits into the story more closely, but by doing that they took a lot of the players free will away.