Case (
case) wrote in
fandomsecrets2015-11-15 04:07 pm
[ SECRET POST #3238 ]
⌈ Secret Post #3238 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #463.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Writers: World-building and character designing
Central to fantasy needs to be a Big Idea, and the storytelling needs to be wrapped around that. If it's Hamlet, it's entirely ahistorical concerns about the transfer of power within a monarchy, revenge, and questions of honesty. If it's Middle Earth, it's Tolkien's particular Christian moral framework. If it's Earthsea, it's Taoism (Wizard and Lathe of Heaven have roughly the same plot.) If it's Narnia, it's a fairly explicit Christian framework.
That characters travel to the edge of the world in three of those stories doesn't seem to bother anyone.
(The irony here is that I have a Muskets and Magic story that's included hundreds of hours of research, but I'm not about to bamboozle anyone into thinking that it's a story *about* the 18th century or that my insertion of that research makes that work "historically accurate." History is hard.)
Re: Writers: World-building and character designing
The worlds where people travel to the edge, or the brightest star in the night sky is a guy in a boat with a very shiny jewel have become uncommon. That may be sad, from one point of view, or it may make worlds easier to believe in, from another.
Re: Writers: World-building and character designing
Some of that can be pinned down to the fact that Bilbo is an unreliable narrator. Demands for encyclopedic realism reduce that key part of storytelling as well.
Re: Writers: World-building and character designing
If the real issue is how much detail to realism there is, then maybe I can understand. I may like the passing nods to how the world works, but too many would distract from the story.
Re: Writers: World-building and character designing
I could dive into the implications of fairies and their reality distortion field on the operation of handheld computing which depends quite critically on key proofs developed by Turing and later mathematicians. But I'm not a computer scientist or a math specialist. So instead, I focus on retelling Tam Lin in a 21st century in a 21st century context with approximately 10,000 words incorporating my own understanding of emotional and sexual abuse, and let the non-euclidean geometry and resulting mathematics happen off-stage. Tam Lin is a story about rescuing one's lover from slavery and death after all.
Re: Writers: World-building and character designing
LOL, if it's not one extreme with you it's the other.
Re: Writers: World-building and character designing
Does anyone really give a shit that Alexandre Dumas Pere played fast and loose with the biography of Abbe Faria, or that Shakespeare used two tourists to the Tudor court as patsies and drops the name of a post-Reformation university in Hamlet?
There's also a methodological argument here. History, economics, linguistics, and sociology are the Cinderella's stepsisters of fiction. You simply can't cram them into that glass slipper without cutting off toes.
Re: Writers: World-building and character designing
Go on your way.