case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-01-28 06:53 pm

[ SECRET POST #3312 ]


⌈ Secret Post #3312 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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12. http://i.imgur.com/v42amcn.png
[link for anime porn ... type stuff? I'm not even sure what's going on here]















Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #473.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2016-01-29 12:25 am (UTC)(link)
I agree on a broad scale.

On a narrow scale of one company, are you going to be the one that takes the risk? How many will fail before the big bust happens, and are you willing to risk being one of them with shareholders breathing down your neck?

(Anonymous) 2016-01-29 12:29 am (UTC)(link)
^ This is why indie studios are much freer to do what they want and try innovative things: they don't have a board demanding profit to answer to. Lots and lots of indie devs make interesting and unique stories and characters every day.

Expecting a huge company to spend tons of money and losing it all by doing so is unreasonable.
ypsilon42: (Default)

[personal profile] ypsilon42 2016-01-29 12:38 am (UTC)(link)
Yeah, that is true especially for small companies. But considering that many video game companies are really huge with many titles a year and corresponding advertising campaigns, personally I just don't believe that this isn't connected to their own internal biases at all.

After all that is a phenonmenon that is known from a lot of branches; movies, comics, comedy, etc. When Catwomen does badly the reason is that female lead superhero movies have no market, when Batman and Robin bombs the reason is that the market is bad and so on.

(Anonymous) 2016-01-29 12:42 am (UTC)(link)
No, it's the opposite that's true. When you put $50million into developing a game, you can't afford to have it fail. Smaller studios with less to lose have much more freedom to experiment.
ypsilon42: (Default)

[personal profile] ypsilon42 2016-01-29 12:55 am (UTC)(link)
Ok, then I guess I am just not willing to believe that a good game that offers a female option and has a good advertising campaign would always make less money.

(Anonymous) 2016-01-29 01:12 am (UTC)(link)
But it often will and has proven to in the past, and giant companies are not willing to take the risk.

Listen, nobody here is disagreeing with you that some of them should, ideally. They are telling you that none of them will and for very practical reasons on their side too.