Case (
case) wrote in
fandomsecrets2016-01-29 07:05 pm
[ SECRET POST #3313 ]
⌈ Secret Post #3313 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

[Darren Criss]
__________________________________________________
08.

[Blind Spot]
__________________________________________________
09.

10. [SPOILERS for Undertale]

__________________________________________________
11. [SPOILERS for Undertale]

__________________________________________________
12. [WARNING for incest, underage?]

(Free! Iwatobi Swim Club)
__________________________________________________
13. [WARNING for rape]

[Jessica Jones, Star Wars, Faults, Dredd, Cucumber Quest]
__________________________________________________
14. [WARNING for suicide, etc]

__________________________________________________
15. [WARNING for incest, bestiality]

[how to train your dragon/race to the edge]
Notes:
Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #473.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2016-01-30 04:10 am (UTC)(link)Oh no it's getting philosophical and spoilery in here
Frisk in the beginning of the game is essentially in a kind of Schrodinger-esque quantum state of being both Frisk and Chara; the endgame determines which one you get when the box is "opened", so to speak.
Through the game you progress to points where you are essentially told which side you're veering toward, and which of the duality is the new core personality (ie. the mirror dialogue and dialogue with final bosses). In a normal rpg this kind of player choice is written off by getting dialogue that implies that whatever ending the player picks is generally the "true" nature of the character. In this case the contrary is actually implied if you take the pacifist route, since you are outright told that the character is not who s(he) assumed s(he) was (ie. Chara).
It's just one of the many subversions of the RPG tropes, and a way to subtly break the 4th wall by acknowledging that both routes are potentially the true, canon route.