case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-04-14 07:00 pm

[ SECRET POST #3389 ]


⌈ Secret Post #3389 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #484.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Video Games Economics

(Anonymous) 2016-04-15 01:22 am (UTC)(link)
Right, and in towns like that probably the Adventurer's Guild becomes like the police and is organized, meaning private enterprise has to compete with a trained, armed force and again wouldn't be as prevalent.

It's not an economics question, it's a psychology question. The reason why you wouldn't have monster hunters everywhere is that people wouldn't take the vast initial investment, the time required, and the risk, when there are other, better reward-to-risk job opportunities available, which there almost always are
ketita: (Default)

Re: Video Games Economics

[personal profile] ketita 2016-04-15 02:01 am (UTC)(link)
Yeah, see, the psychological thing is very much what I was thinking - I just didn't see enough people being willing to risk their lives to make it a real economic issue. But since my friend was arguing so hard against it, I was curious to hear some other opinions.

What DOES bother me thought, is how for example in FMA you could possibly have an alchemist be poor. Their abilities are so versatile, and it doesn't contain danger like monster-hunting. You could open up a building company or something and put everybody else out of a job by building a house in a day.