case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-04-24 03:20 pm

[ SECRET POST #3399 ]


⌈ Secret Post #3399 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 05 pages, 101 secrets from Secret Submission Post #486.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
diet_poison: (Default)

[personal profile] diet_poison 2016-04-25 02:17 am (UTC)(link)
I thought they were all pretty boring. There were too many of them for any of them to really be developed characters.

I also feel like all the rivals lately have been total pushovers, and it's gotten worse with each gen. Remember the days when hearing Blue's theme music put you in a "omg are my Pokemon ready???" panic? I'm not even trying to be a genwunner here, but I think that's one valuable thing they could go back to at least for a while. Obviously there are other ways to make a game challenging and I'm not a huge fan of recycled storylines, but it'd still be better than having a rival who's not challenging at all.

And, now that I think about it, I think making them more challenging would also make their characters more interesting.

Oh, also, I don't think it's necessary to include the opposite-gendered MC as the rival or one rival. It was kinda cute in RSE as a new gimmick but anymore it just makes for the flattest characters at all - it's like they can't develop them at all because they're supposed to be the other self-insert option, so they've basically been all indistinguishable from third gen on. Have a unique NPC be the rival, and if you must include the other MC, make them a minor character. /tangent to a tangent
Edited 2016-04-25 02:19 (UTC)