Case (
case) wrote in
fandomsecrets2016-09-03 03:57 pm
[ SECRET POST #3531 ]
⌈ Secret Post #3531 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

Notes:
Secrets Left to Post: 02 pages, 47 secrets from Secret Submission Post #505.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
This entirely!
Game difficulty is very carefully designed to be challenging enough to engage players and feel rewarding, without being so difficult as to be frustrating or cause a player to lose interest. This is why so many games have difficulty settings. It should be FUN.
I'm one of those 'git gud' sorts of maniacs who plays everything eight times through on completionist nightmare runs. I'm also willing to spend hours or days reading wikis and practicing to get better at a game. I've spent my share of time lamenting how casual some genres have gotten. But then, I've been "hardcore" gaming for two decades, across hundreds of games and nearly every genre. The challenge/fun threshold for someone like me is totally different than it is for a new player or someone who only plays games casually. Play it where it's right for you!
(That said, I do think anyone who enjoys video games should at least give the recommended difficulty level a try, rather than skipping straight to the easiest. Partially because it tends to be more balanced with a smoother difficulty curve so that the player is forced to learn basic skills as they go rather than breezing through and then running straight into challenges they don't know how to overcome, also because most games are designed so that difficult fights lend emotional weight to the story and give the player a sense of accomplishment during key story beats.)