case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-10-26 06:32 pm

[ SECRET POST #3584 ]


⌈ Secret Post #3584 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 21 secrets from Secret Submission Post #512.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2016-10-27 04:20 am (UTC)(link)
Disney Infinity failed because there were too many figures just sitting on store shelves. Disney also took the opportunity to get rid of their in-house video game development studio (Avalanche), so now they will just hire others to make games with their franchises.

They owned all the licenses that were in Infinity, so that wasn't a problem for them.

(Anonymous) 2016-10-27 04:30 am (UTC)(link)
Well yeah, overestimating and underestimating sales was a part of it. But I read an article that pointed out the licensing could have contributed as well because even if it's all under the Disney scope- there are individual branches and their wishes to contend with.

Like for example Disney may have rights to Marvel properties, but that doesn't mean Marvel has no say in what gets produced and what doesn't within their properties. This relates to the problem you're talking about - because companies like Marvel might request a character who isn't popular sales wise still be produced for the sake of the overall franchise, but those toys naturally wouldn't be as popular and would have trouble selling, therefor, too many toys.

Licensing, from what I know of from people who work in these fields, can often complicate things a lot. Even for a company like Disney which owns a crapton of properties they still have a lot to contend with.