Case (
case) wrote in
fandomsecrets2016-11-22 07:21 pm
[ SECRET POST #3611 ]
⌈ Secret Post #3611 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Mass Effect]
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[Once Upon a Time]
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(Overwatch, John McCain)
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[Arrow]
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[Carrie Fisher, Harrison Ford]
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[Supergirl]
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[The Graham Norton Show]
Notes:
Secrets Left to Post: 03 pages, 24 secrets from Secret Submission Post #516.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
[Mass Effect]
Transcript by OP
I think it's because there was no happy ending for Shepard. I know most of my friends chose DESTROY only because Shepard got to live, even though they loved EDI and Legion, some even saved the Geth.
I don't think there's anything wrong with wanting a happy ending, I really wished for one myself, but I think it's a real shame to hide behind the excuse.
I consider what happened pre-choice incredibly well done (and just as valid part of the ending), but it gets glossed over only so people can feel legit when complaining.
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(Anonymous) 2016-11-23 12:45 am (UTC)(link)no subject
(Anonymous) 2016-11-23 05:28 am (UTC)(link)no subject
Hell, the only reason it made sense to me is because I'd read 'Revelation Space,' which I'm 95% sure is what ME was based off of (it features a race of machines that exists solely to wipe out starfaring intelligent life, and that gets triggered when a species reaches a certain point in its development, and which appears in the first book to be driven to stop inevitable war between organic and synthetic life).
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It doesn't help that the rest of ME3 was a trainwreck of inconsistent writing. Shepard gets an entire hospital of cliches. Hackett spouts contradictory gibberish about the Illusive Man. Starchild is barely foreshadowed as the Big Bad behind the reaper plan.
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(Anonymous) 2016-11-23 03:36 am (UTC)(link)It honestly always seemed weird to me how direct this was, and how they didn't seem to really acknowledge it?
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(Anonymous) 2016-11-23 03:39 am (UTC)(link)no subject
But ME3's endings weren't dark. The Green Light Ending is as sappy and floofy as it gets. The problem is that they were narratively inconsistent with the rest of the story. Repeating "baw you just hated it because was sad" at detractors ad nauseum - which is all I ever see fans of the endings do, never addressing any of the arguments detractors make re: plot or tone - does not actually make it true.
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ALMOST as weaksauce as introducing a major and game-changing character (such as the Starchild) in the final act.
Just terrible, non-adaptive, shitty writing all around. Indoctrination Theory please, or else the story was just fucking ruined.
Plus you have Bioware writers on record saying that ID Theory was going to be canon until the lead writer unilaterally changed it because "too many people figured it out" and the slapdash railroading multi-hued horseshit was the result >>
Yeah son, not that I'm bitter or anything. But it is now impossible to think of a series that was once one of my favourites without a very bad taste in my mouth. I mean DXHR had an Endingtron 3000 pull-the-lever device, but it somehow didn't sour the whole thing because it was narratively consistent, and didn't betray core themes along the way.
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(Anonymous) 2016-11-23 02:02 am (UTC)(link)no subject
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(Anonymous) 2016-11-23 05:04 am (UTC)(link)You're demonstrably wrong, but nothing's going to pop your smug little bubble.
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(Anonymous) 2016-11-23 03:12 pm (UTC)(link)no subject
(Anonymous) 2016-11-23 06:34 pm (UTC)(link)Even worse is the star child, just infinitely annoying, and a cop out to introduce something like that to explain the reaper's purpose, and even then it doesn't ring true because in the first game there were plenty of hints that the geth were not just plainly evil. Even the evil AIs you do encounter are acting out of fear rather than malice. The entire 3 games have been subverting the always chaotic evil AI trope. That you must acquiesce to that, and with three choices that stretch beyond any science presented in game at that is counter to what most people felt playing the games. The crucible itself is somewhat a deus ex machina, a superweapon introduced suddenly in the final game? It's weak. Things had been foreshadowed since the planet descriptions in ME1. The Beings of Light on Klencory. The Great Rift of Klendagon, and the mass accelerator proven to have disabled a reaper. Dark Energy. Causing a supernova level explosion by destroying a mass relay. The games promised many ideas, random secret prothean superweapon (that is an ai that looks like a child you saw for 5 seconds) wasn't one of them.
What happened pre-final choice, earth to the relay, Anderson and TIM, was incredibly well done, yes, but it's part of the whole, and really ME3 has many great parts, but the writing is disjointed, separated into neat little segments that don't effect each other too much to make lots of work for the writers, nor do the different paths traveled in previous games change a thing. ME3 is almost episodic, and ME1/2 had that, but never quite so disjointed. As others have said, ME3 is a mess. The good parts would look quite different surrounded by a better plot, and the ending probably wouldn't take place on Earth at all.