case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2016-12-02 08:17 pm

[ SECRET POST #3621 ]


⌈ Secret Post #3621 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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04.
[Daredevil]


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05.
Grace and Frankie (TV Series 2015– )


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06. [SPOILERS for Occultic;Nine]



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07. [SPOILERS for "Oyasumi Punpun"]
[WARNING for discussion of suicide]















Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #517.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2016-12-03 02:26 am (UTC)(link)
Make sure you get an artist that going to keep you up to date with their progress. Making changes after sketching out a concept is not a big deal. Bug them during this phase to make sure you're going to get what you want. Then when you're happy with the sketch, let them do their job. As as long as they're keeping you up to date, you should be able to fix anything along the way without it being too big of a pain.

I mean as an artist I'd rather do a hundred thumbnails and know the customer likes it as I move on with the project, then to work on something without much feedback and have to change things at the end or give them something they aren't happy with.

OP

(Anonymous) 2016-12-03 04:36 am (UTC)(link)
I gave a longer response above where I mention this, but that's generally how I work it. I'm kind of adamant about getting thumbnails and/or rough sketches to work out like 90% of any perceived issues. :) I feel like working out the pose in detail in the thumbnail phase and the smaller details in the rough sketch phase is going to be a lot less of a headache to change any issues that might come up.