case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-02-08 06:42 pm

[ SECRET POST #3689 ]


⌈ Secret Post #3689 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[star trek: enterprise]


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03.
[Hetalia]


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04.
[Dorothy Sayers, Lord Peter Wimsey series, Lord Peter/Harriet Vane]


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05.
[The Adventure Zone (Podcast)]


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06.
[Gundam Wing]


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07.
[Claire and Enrique Nuñez/ Trollhunters]











Notes:

Secrets Left to Post: 01 pages, 14 secrets from Secret Submission Post #527.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] fscom 2017-02-08 11:44 pm (UTC)(link)
05. http://i.imgur.com/kLOLULB.png
[The Adventure Zone (Podcast)]

(Anonymous) 2017-02-09 12:03 am (UTC)(link)
just find a good group! i actually started playing D&D after listening to this podcast and it's been tons of fun. some groups are more rules oriented and strict but you can absolutely find groups that have more of the loose 'just roll for it' attitudes. if you're looking for a group online you can use roll20.net, there's plenty of types of DMs there. have fun! C:
nightscale: Favourite zombie-hunter no.2 (L4D2: Rochelle)

[personal profile] nightscale 2017-02-09 12:09 am (UTC)(link)
It depends on who you find for a group. Some groups/DM's are more rules orientated, some do a bit of a mismash of sticking to some rules but throwing others out, and others will just do whatever if it seems like fun.

I will grant that finding a group that's a good fit can be a challenge but outside of real life I hear that roll20.net is a good tool for finding online groups.

I wish you luck if you decide to find a group OP.
kamino_neko: Tedd from El Goonish Shive. Drawn by Dan Shive, coloured by Kamino Neko. (Default)

[personal profile] kamino_neko 2017-02-09 12:14 am (UTC)(link)
Fudging things is a totally intended part of the game. 3.x, at least, included an explicit statement that the DM shouldn't be afraid to do so if that'll make the game more fun.

(Anonymous) 2017-02-09 02:48 am (UTC)(link)
That's absolutely real D&D, OP! I've never been in a game that didn't have at least a dozen house rules, because most GMs with some experience running games will figure out what works for them/their group and tweak things accordingly. Sometimes that means just tweaking a few mechanics and making rulings on errata and obscure sourcebooks, and sometimes that means saying "fuck it" and nuking large swaths of mechanics because it'll make for a more interesting story to give your players free rein for a bit.

The rules have their place, and some sorts of games favor a rule-heavy environment (any drop-in or Living Setting games, where things might persist across a varying number of games run by different GMs, for example), but in the end they're just the skeleton you hang the game on.

(Anonymous) 2017-02-09 03:16 am (UTC)(link)
A fun D&D game always bends and changes rules to best suit the campaign! I have been in a few extreme rule stickler groups and they were never a lot of fun for me.

(Anonymous) 2017-02-09 11:45 pm (UTC)(link)
i mean, honestly they sound a LOT like my group. its a lot of fun, some people like to play more combat, but my group tends to be more puzzles, mysteries, intrigue, character stuff. you just gotta get a good set of people. the rules are there to hold stuff together but you can bend them all you want.