Case (
case) wrote in
fandomsecrets2017-02-09 06:16 pm
[ SECRET POST #3690 ]
⌈ Secret Post #3690 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Killing Stalking]
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[Powerless NBC sitcom]
Notes:
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Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
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(Anonymous) 2017-02-10 12:02 am (UTC)(link)no subject
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(Anonymous) 2017-02-10 12:43 am (UTC)(link)no subject
(Anonymous) 2017-02-10 12:55 am (UTC)(link)The notable exceptions I mentioned are mostly indie games fwiw. Undertale's soundtrack for example is original and memorable and added a lot to the game.
The latest AAA titles? Eeeehh. I barely notice it's there. Which is different from 10-20 years ago when RPG music could make people cry and was intentionally crafted to have that kind of impact. The industry as a whole seems to just plain care less.
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(Anonymous) 2017-02-10 01:30 am (UTC)(link)no subject
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(Anonymous) 2017-02-10 01:03 am (UTC)(link)I was talking about the bland generic music in big budget titles. Indie games can be excused most of the time due to lack of budget but the big titles that obviously put lots of money into original elevator music that make zero impact make me sad.
I think it's because usually, indie games have to try harder because they have less shiny graphics and animation to distract from the sound and need the sound to work harder to support the feel of the game. When your main art is pixels and blocks, sound makes a much bigger impact in terms of overall player perception than when you're GTA V. On the other hand, I miss the days when video game music used to make me feel things.
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(Anonymous) 2017-02-10 01:09 am (UTC)(link)no subject
(Anonymous) 2017-02-10 01:24 am (UTC)(link)Older games didn't have the resources for big or epic soundtracks, and because they couldn't have fancy orchestration, they had to rely on simpler songs. This meant that effective melodies because so much more vital. Part of the reason One Winged Angel stood out as a video game OST piece is that it was really one of the first instances of dramatic chorus on systems that were pretty much completely reliant on simple sounds. It stood out.
We also have more complicated games now. When games are simple, every single element in it has to be very well crafted for it to be effective. Music was absolutely integral to the experience. And you're right, now it's more of a side note.
Indie games recreate these simplistic conditions a lot of the time. it's simplicity to reduce workload rather than technological limitations, but it has the same effect.
There's lots of other stuff at play, such as trends within games and orchestral music lately (like the inception BWOOOMMMMM suddenly being in music everywhere now), but that's the biggest thing.
However, there is one thing to keep in mind. Usually when you remember things, you're remembering either the best or the worst. There is a lot of mediocre stuff from old school games that has just been forgotten. It's easy to do that with nostalgia. You're comparing the mediocre modern stuff to the most memorable of the old stuff. There was a lot of shitty music back then, too.
But if you like powerful melodies, modern gaming OSTs are definitely lacking.
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(Anonymous) 2017-02-10 01:50 am (UTC)(link)no subject
(Anonymous) 2017-02-10 01:53 am (UTC)(link)I agree with what some others have said about there being fewer iconic melodies, though. The same seems to be true about recent movies, even though there are some soundtracks I've enjoyed.
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(Anonymous) 2017-02-10 02:14 am (UTC)(link)But with so many great indie games with AMAZING scores coming out these days, I don't know if there's much to worry or complain about. The art certainly isn't dying. There are lots of people who remember the value of good music in a game.
On another note, I think this issue shows the danger in all the big money getting pumped into AAA titles these days. It's not just the scores that suffer. With so many millions at stake with these massive productions, people are more afraid to take risks with the craft, whether it's with music or gameplay mechanics or whatever. That's why I rarely buy anything but indie games anymore.
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(Anonymous) 2017-02-10 03:33 am (UTC)(link)no subject
(Anonymous) 2017-02-10 09:47 am (UTC)(link)no subject
Then there's this catchy pan music when you're on some islands and I just love that shit because I played steel pan in college.
Outside of RPGs I'm not familiar with many soundtracks. I do feel like cellphone games have SHIT music, though. I have to mute them most of the time. My friend was playing that Fire Emblem game and I'd been thinking of downloading it, but 10 minutes of listening to the repetitive dialogue and same music track on repeat, and that decided it for me.