case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-06-28 06:31 pm

[ SECRET POST #3829 ]


⌈ Secret Post #3829 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 21 secrets from Secret Submission Post #548.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] cbrachyrhynchos 2017-06-28 11:43 pm (UTC)(link)
Good luck on finding non-CGI 2D. Almost no one in the industry wants to go back to an analog workflow.

Even the stop-motion folks are designing digitally, rendering expression tweens using 3D printers, and then photographing back to digital where they handle effects and compositing. South Park had one non-CGI episode that went way over budget.
Edited 2017-06-28 23:48 (UTC)

(Anonymous) 2017-06-28 11:51 pm (UTC)(link)
I don't suppose Ghibli has anything new coming out then?

[personal profile] cbrachyrhynchos 2017-06-28 11:53 pm (UTC)(link)
Last year, Ghibli open-sourced Toonz, the software they used to produce everything from Mononoke forward.
nightscale: Starbolt (Marvel: Shatterstar)

[personal profile] nightscale 2017-06-29 12:09 am (UTC)(link)
Oh I know that 2D animation has long since gone the way of the dodo, which is a shame but oh well.

And tbf a lot of the Disney movie I love utilised CGI animation because it was easier to build an entire 3D cathedral than hand-draw that shit so I know the two mediums have been intersecting for a while.

3D is overall cheaper and easier to do and I accept that. (Doesn't mean I don't miss 2D but it's pointless to be angry over, which I'm not).

[personal profile] cbrachyrhynchos 2017-06-29 12:27 am (UTC)(link)
Oh I know that 2D animation has long since gone the way of the dodo, which is a shame but oh well.

CGI != 3D. 2D animation is still produced, using CGI tools because analog workflows for animation really, really, REALLY suck. For that matter, analog 3D workflows are even more fiddly.

nightscale: Starbolt (Marvel: Shatterstar)

[personal profile] nightscale 2017-06-29 12:43 am (UTC)(link)
Oh, right sorry I completely misread that. For whatever reason I seem to think CGI and 3D are interchangeable, apologies for that.