Case (
case) wrote in
fandomsecrets2017-06-28 06:31 pm
[ SECRET POST #3829 ]
⌈ Secret Post #3829 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 01 pages, 21 secrets from Secret Submission Post #548.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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Even the stop-motion folks are designing digitally, rendering expression tweens using 3D printers, and then photographing back to digital where they handle effects and compositing. South Park had one non-CGI episode that went way over budget.
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(Anonymous) 2017-06-28 11:51 pm (UTC)(link)no subject
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And tbf a lot of the Disney movie I love utilised CGI animation because it was easier to build an entire 3D cathedral than hand-draw that shit so I know the two mediums have been intersecting for a while.
3D is overall cheaper and easier to do and I accept that. (Doesn't mean I don't miss 2D but it's pointless to be angry over, which I'm not).
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CGI != 3D. 2D animation is still produced, using CGI tools because analog workflows for animation really, really, REALLY suck. For that matter, analog 3D workflows are even more fiddly.
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