case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-07-28 07:03 pm

[ SECRET POST #3859 ]


⌈ Secret Post #3859 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.
[Twin Peaks Season 3]



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02.


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03. http://i.imgur.com/36jpHpw.jpg
[Marco Polo, warning for (TV) nudity/sex]


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04.


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05. [WARNING for discussion of self-harm]

[American Gods (Starz)]


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06. [WARNING for discussion of incest]



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07. [WARNING for discussion of abuse, sexual assault]

(Dumbing of Age, Billie and Ruth)














Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #551.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2017-07-29 07:27 am (UTC)(link)
Like I said, I don't begrudge a company from trying to make money, but there are generally drawbacks to free-to-play, such as the pay-to-win phenomena and constantly having paywalls shoved in your face, not to mention my before-stated point of lesser quality overall. Most free-to-play games feel like cheap cash grabs, basically advertisements with a thin game premise over the top just to get you looking at the ads or DLC.

Lots of people pay for games these days. Look at the booming indie game market, especially on platforms like Steam. I don't know where you get the idea that few people are paying for games anymore. Videogames are making more money than ever.

Yeah the whole DLC thing is generally crap, I agree, which is why I never get season passes. I was absolutely offended that Resident Evil 7 was asking for another 30 bucks for a season pass after a 60 dollar game that runs about 12 hours max. The only DLC I've ever thought was worth it was the Witcher 3. They don't feel like DLC, they feel like fully fleshed out games in their own right.