case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-11-13 07:08 pm

[ SECRET POST #3967 ]


⌈ Secret Post #3967 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[Night of the Lepus + Bill & Ted]


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03.
[Iron Fist]


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04.
[Kingdom Hearts / Devil May Cry]


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05.
[Thor: Ragnarok]


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06.
[Compete to Eat]


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07.
[Guilty Crown]


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08.
[Outlander]


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09.
[teen wolf, stiles]












Notes:

Secrets Left to Post: 02 pages, 36 secrets from Secret Submission Post #568.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
a_potato: (Default)

Re: Favorite Kinds of Magic / Supernatural Things

[personal profile] a_potato 2017-11-14 01:31 am (UTC)(link)
I especially love magic with rules that are clearly set out. Magic that takes into account real world physics and such is great.

But I also like it when magic isn't everything. When the magic of a world isn't all powerful. When there are mundane characters who can do awesome things. When magic has strong limits and can't always save the day.


This describes my preferences pretty well.

Magic with rules that have an internal logic, and with limitations that prevent users from relying on it too heavily (or that make it so that it can backfire in spectacular fashion), is wonderful. The 'Mistborn' magic system is among my favorites: super rules-based, and limited by world resources and socioeconomics.

Magic that's kind of individualistic and esoteric, or impossible to master (because it's a chaotic force in its own right), is cool, too.