case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-11-13 07:08 pm

[ SECRET POST #3967 ]


⌈ Secret Post #3967 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[Night of the Lepus + Bill & Ted]


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03.
[Iron Fist]


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04.
[Kingdom Hearts / Devil May Cry]


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05.
[Thor: Ragnarok]


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06.
[Compete to Eat]


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07.
[Guilty Crown]


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08.
[Outlander]


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09.
[teen wolf, stiles]












Notes:

Secrets Left to Post: 02 pages, 36 secrets from Secret Submission Post #568.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Favorite Kinds of Magic / Supernatural Things

(Anonymous) 2017-11-14 03:25 am (UTC)(link)
I love stories about haunted houses, ghosts, stuff like that. Especially in a period setting. For magic, I prefer universes where magic exacts a price, like a physical toll upon the wielder. Like someone else said, Harry Potter is a lot less interesting to me because so much of the magic consists of spells where it's just a matter of saying the right word or putting together the right ingredients. IMO that creates a problem because it makes magic too easy to use, so why wouldn't you use it for everything? Then they needed a Ministry of Magic to lay down rules for its use. I'd rather the limitations were part of how magic works, period.

Re: Favorite Kinds of Magic / Supernatural Things

(Anonymous) 2017-11-14 04:48 am (UTC)(link)
Harry Potter is a lot less interesting to me because so much of the magic consists of spells where it's just a matter of saying the right word or putting together the right ingredients.

When it comes to potions this seems to be true; the creating of a potion can be extremely complicated, but it's ultimately like following a recipe. But I don't think the HP universe ever depicts spells as being that simple. Yes, you need to say the right word, but you also need to do it with the right...focus? Energy? Feeling? Otherwise the spell doesn't work. To my memory, the books never really go into that side of magic much (which I could see being considered a shortcoming of its own), but we know that the internal state of the spell-caster must be important to the result, otherwise Charms class and Defense Against The Dark Arts class would be a lot quicker, easier, and more perfunctory than they are in the books. All the students would simply memorize all the spells and then they'd be good to go. Where what we actually see happening in those classes is a hell of a lot of trial and error; kids saying the spell and nothing happening, or getting a fraction of the response they're supposed to get, or something else entirely happens.

Not saying you need to like HP. Just saying, the way spell-casting is depicted in the books isn't anywhere close to rote.