case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2018-05-30 06:47 pm

[ SECRET POST #4165 ]


⌈ Secret Post #4165 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.












Notes:

Secrets Left to Post: 01 pages, 14 secrets from Secret Submission Post #596.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
starfleetbrat: photo of a cool geeky girl (Default)

[personal profile] starfleetbrat 2018-05-31 12:51 am (UTC)(link)
It is important to leave that feedback though. For some devs that feedback might be the only method they have of finding out what people didn't like about their game. It can give them a chance to improve the game or fix what might be a bug. I left negative feedback on a game once, and the developer responded positively to it, thanked me and then kept in contact with me as they fixed the issue to make sure it was getting better on my end. Not all devs will do that of course, but they might see your comment about how it glitches and look into that, or rebalance something etc. And as someone who buys games, I appreciate people leaving negative feedback, as it is helpful in determining if I want to spend $50 on a game. More helpful than positive feedback imo.
Edited 2018-05-31 00:52 (UTC)

(Anonymous) 2018-05-31 04:01 am (UTC)(link)
+1, a detailed review (positive or negative) is worth so much more than a rave or a rant.