case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-02-27 05:33 pm

[ SECRET POST #4437 ]


⌈ Secret Post #4437 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 14 secrets from Secret Submission Post #635.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2019-02-28 01:16 pm (UTC)(link)
A good DND game has balance. You can do utterly ridiculous things and then drop back to serious, like me and my group does constantly with Werewolf the Apocalypse. We had one session where we our galliard tried to talk to raccoons.

The next session we all almost died and found out there was bad shit happening. But a game that's 100% super serious all the time isn't going to last, because it always ends up feeling more like a job.

Immersion is also a weird thing because like. What's immersive for you? May no be immersive for someone else. Also like, those things don't make it bad. Especially if you consider "not 100% effort and mega levels of detail at all times" bad writing. Like, dude, so long as the world makes sense, it's a decent world. I like letting the other characters fill in some details of the world, too, because then it feels more collaborative and not just "insert character in the DM's sandbox."

(Anonymous) 2019-02-28 01:46 pm (UTC)(link)
"But a game that's 100% super serious all the time isn't going to last, because it always ends up feeling more like a job."

Yeah, this is how I feel. Serious RP can be a lot of fun, but it's also exhausting. I wonder if OP has any DMing experience themselves, because that'll REALLY give you an appreciation for the work of other DMs.