case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-05-18 03:32 pm

[ SECRET POST #4516 ]


⌈ Secret Post #4516 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[The Secret Etiquette Of Lady Takashima]


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03.
[Avatar: The Last Airbender]


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04.
[Harry Potter]


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05.
[Sekiro: Shadows Die Twice]


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06.
[Stephen Fry as Inspector Thompson in Gosford Park]


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07.
[Dragon Age/Dragon Age: Origins/DA4]


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08.
[Queer Eye, S03 E01 "From Hunter to Huntee"]


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09.
[A View to a Kill]











Notes:

Secrets Left to Post: 03 pages, 58 secrets from Secret Submission Post #647.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2019-05-19 01:24 am (UTC)(link)
I get this viewpoint and I don’t. People act like there is a certain level of skill in soulsborne games and there is to an extent. But there also isn’t. There are numerous ways to make the game easier without the standard “git gud response” due to having RPG mechanics. You can grind out to have max stats and that’ll basically carry you the whole game. Sure it would take forever and infinity and obscene amount of patience but I wouldn’t cal the person who does that skillful. It’s the downfall of all games with RPG mechanics. Not good enough the regular way? That’s okay. Just grind forever and eventually you’ll beat it.

Sekiro got rid of the RPG mechanics which is where I think a lot of the complaints came in. People who weren’t good at soulsborne games to begin with lost their cushy safety net of stats and equipment and weapons to carry them through the game.