case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-06-16 03:28 pm

[ SECRET POST #4545 ]


⌈ Secret Post #4545 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 33 secrets from Secret Submission Post #651.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2019-06-17 12:42 am (UTC)(link)
Sometimes I wonder if it's diverging paths in games that can make a difference too. Like you can't get the good ending and some of the branching stories on the first run, so if you stop playing after that, you miss on all those extra scenes. I didn't get all the hubbub about the characters until I played again and got the good ending.

I think I feel similar to you and OP about VA-11 Hall-A. It seemed like everyone loved the game and the characters but I thought it was boring. Apparently there are different endings and different things that can happen during a playthrough but I guess I just missed all the good stuff because of the choices I made.

(Anonymous) 2019-06-17 01:17 am (UTC)(link)
SA - Well I dunno that MAY be part of it. With Undertale, I played a standard run and then the pacifist run because apparently people liked that route... But I just couldn't stand any of the characters! Or at the very least, I didn't like them enough to care about killing them. I think the problem for me was that Overwatch had SO MANY characters, and if you didn't like them right away then it was difficult to care about them all.