Case (
case) wrote in
fandomsecrets2019-11-07 05:33 pm
[ SECRET POST #4689 ]
⌈ Secret Post #4689 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[Cookie Run]
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03.

[Emergence]
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04.

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05.

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06.

[Evil]
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07.

[Overwatch]
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08.

[How to Get Away With Murder]
Notes:
Secrets Left to Post: 01 pages, 10 secrets from Secret Submission Post #671.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Fandom secrets you're too lazy to make...
(Anonymous) 2019-11-08 08:45 am (UTC)(link)Magic. Why can the powerful mage the party is allied to not simply wave away the enemy army? You can just flat state that they can't, like a rule in fairytales, or you can build the system to show why they can't. (This also works for non-magic. If you've stated the rules in your world for, say, time travel by scientific means, then by god you'd better stick to them, because there's nothing that comes across as more of an ass pull than breaking your own rules to reset the world. It stinks of bad writing worse than anything else).
Trade networks are excellent for creating regional variation in your world, building a sense of how your location connects out to other ones. Also, can potentially give reasons for an area's involvement/lack of involvement in war or politics, if that's the story you're telling.
Filled in maps. Why could Daenerys Targaryen not simply take Westeros as soon as she got the Dothraki onside? Because there was a honking great ocean in the way. You don't necessarily need the MAP to show that to the audience, of course, but if you're moving huge armies around your world, for your own sake it might be good to have the map so YOU know where they are and where they can go from that point. Also, they're often appreciated by the audience so they can see that too. Which is why you often see fan maps for quite a few fictional worlds that don't have official ones. It's not just rampant obsession on the part of the fans that make them, it's a means to make the world make sense. Names of places mean more when you can spread them out and SEE them.
Now, I think you have a point in that it's often not necessary to SHOW the work you put into worldbuilding in dramatic list form (or in huge infodumps in-story) but the work should be there so that you can actually build it into the world. So that you, the writer, can decide which army can go where based on the geography of your world, what is and isn't possible for this very powerful character you've created, why the sentence 'he's from Gascony' will be considered a good enough explanation by the cast for why this character is honourable to the point of madness and willing to die in battle at the drop of a hat.
Worldbuilding does boil down to how much effort you put into establishing your setting and also making it make sense. And the audience likely will notice if you haven't put the effort into it.