case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-11-19 07:19 pm

[ SECRET POST #4701 ]


⌈ Secret Post #4701 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 22 secrets from Secret Submission Post #673.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

I do not agree.

(Anonymous) 2019-11-20 01:18 am (UTC)(link)
A setting is part of a story and while a setting may not include world-building, if world-building exists, it is always part of the setting. Some stories can work with a vague or implied setting, but many need a defined and understood setting to provide context to the story. And context aids comprehension and impact, which are important to judging literary quality. If the world-building is extraneous, distracting, or confusing, that can detract from the setting and thus, the story. If the world-building is clear, well-executed, or interesting, that can make the setting more appealing, thus the story.
tabaqui: (Default)

Re: I do not agree.

[personal profile] tabaqui 2019-11-20 01:20 am (UTC)(link)
THIS.

Original Comment OP

(Anonymous) 2019-11-20 01:46 am (UTC)(link)
I think that worldbuilding is mostly irrelevant to and unnecessary for establishing the kind of setting that actually matters to a story, especially the kind of really detailed, worked-out worldbuilding that's prevalent in fantasy and science fiction. And I think it often serves as a distraction, and when the emphasis is on coming up with reams and reams of material, the temptation to put that into the story and show your work becomes much greater, even if it's not actually necessary.