Case (
case) wrote in
fandomsecrets2019-11-19 07:19 pm
[ SECRET POST #4701 ]
⌈ Secret Post #4701 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 01 pages, 22 secrets from Secret Submission Post #673.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Original Comment OP
2) You're missing my point about Aasimov entirely. MOST of his writing is mediocre, but his books still have literary value, specifically because of the worldbuilding. That can be true even if you personally don't enjoy them. (And THAT can be true without denying that there are overrated classics.)
3) My definition of worldbuilding is between the two extremes of "everything is a perfect Sanderson puzzlebox" and "any setting". Not every setting is a world. But Rowling does create something that feels like a world, that has depth and breadth and texture that works together and feels like a real, coherent place, even if the way it works together is more by tone and resonance than by raw mathematically calculation. For a totally different example, I think you'd be hard pressed to find someone who thought Mad Max: Fury Road didn't have excellent worldbuilding - but almost all of that was done with prop design and there's almost nothing that's explicit enough to check in the rigorous-pedant way.
Re: Original Comment OP
(Anonymous) 2019-11-20 02:09 pm (UTC)(link)Generally I think that's a bad way of thinking about SFF, which is driven by big specultive thought experiments. Using Foundation as a good example of a priori worldbuilding strikes me as weird because Asimov changed the rules as he developed his original thesis. So did Tolkien and Le Guin. I'd go further and say that if you don't find the cracks in your world through developing it, you're proabably not being speculative enough.
Re: Original Comment OP
(Anonymous) 2019-11-20 02:25 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 03:22 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 04:45 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 05:09 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 05:18 pm (UTC)(link)1. Relevant to the impending breakup of the primary character's relationship, or
2. Establishes the labor and risks of doing ecological assessment of a non-sentient species on a moon of Saturn.
Most worldbuilding advice is a wild goose chase at best, or at worst, active gatekeeping.
Re: Original Comment OP
(Anonymous) 2019-11-20 08:02 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 09:22 pm (UTC)(link)The key words there are "clear and concise" and "not a slapdash mess." Stories need to be thoroughly and exquisitely researched and developed. But you can't know how to do that unless you know what your story is about. If you're going to build your story around, oh, (goes to Wikipedia Roulette) The University of Leeds, you need to cultivate a deep understanding of the The University of Leeds. You probably don't need to cultivate an equally deep understanding of the history of Russian aviation, the Ruthenian Peasants Party, or the AD-AS Model.
If you follow any of the "worldbuilding" questionnaires pushed onto fledgling writers you'll end up wasting a lot of time answering questions that are not remotely applicable to your story. And characters and settings that come out of a workbook are not credible.
Re: Original Comment OP
(Anonymous) 2019-11-20 09:54 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 10:22 pm (UTC)(link)Re: Original Comment OP
(Anonymous) 2019-11-20 11:10 pm (UTC)(link)