case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2020-01-19 03:02 pm

[ SECRET POST #4762 ]


⌈ Secret Post #4762 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 44 secrets from Secret Submission Post #682.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2020-01-20 11:59 pm (UTC)(link)
As the anon you were originally talking to, you do realize that you've effectively conceded my point with the ballet comment. Ballet is a subsection of theatre, and (in whatever deluded world you live where you honestly think learning /ballet/ of all things is equally difficult at playing videogames is ridiculous), saying you don't like any videogame because you haven't found one that catches you interest is not like say you don't like ballet for the same reasons, it's like saying you don't like theatre because ballet isn't interesting to you.
And I'll repeat, it doesn't have to be interesting to you, just that deciding that an entire form of entertainment couldn't possibly hold you interest is just plain closeminded.
sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 12:11 am (UTC)(link)
You're making a massive category error.

If I'd said I didn't enjoy any games at all, I might concede your point. I've played a bunch of games, video and otherwise, in a bunch of different genres and styles. Some (tabletop RPG, certain board and card games) are enjoyable, others (nearly every videogame I have ever played, which is > 0) are not.

It's possible that some people don't like theatre—like, I don't think most people go to the theatre regularly—and that's okay. They don't need to.

I was making an analogy, not saying that ballet dancing and playing videogames are equally difficult. I've had fun at the ballet and I've had fun playing like one or two videogames in my entire life, but neither were fun enough to devote hours and hours of my time to.

Why do you find this so threatening?

(Anonymous) 2020-01-21 01:49 am (UTC)(link)
NAYRT: You're ignorant about ballet, and you're ignorant about games. Has it occurred to you that pushing this analogy repeatedly comes off as an attempt to gatekeep from the outside?
sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 01:54 am (UTC)(link)
Why would I gatekeep a form of entertainment that I don't partake in?

(Anonymous) 2020-01-21 02:22 am (UTC)(link)
I'm wondering that myself. And yet, here you are insisting that games require commitment analogous to ballet performance.
sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 02:33 am (UTC)(link)
If you read what I wrote, my comment was not just about performance. You can enjoy watching the ballet without being a ballerina. You can also, as I do, intellectually understand and appreciate the skill and talent that goes into ballet, and respect that some people really like it, without actually enjoying it or wanting to either dance it or watch it yourself.

(Actually, being a consumer of ballet requires far less commitment than being a consumer of videogames. I'd guess that the most fanatical audience member goes every few months. Production is a different story, but most gamers aren't producers.)

It's socially acceptable to not like ballet at all (either as a participant or an observer), whereas in 2020, if one dares to state that not all people want to play videogames, you get angry gamers jumping down your throat.

(Anonymous) 2020-01-21 04:30 am (UTC)(link)
Actually, being a consumer of ballet requires far less commitment than being a consumer of videogames. I'd guess that the most fanatical audience member goes every few months.

Habitica is a self-help web game that's designed to be played for a few minutes a day. Duolingo's model is 15 minutes a day. An Audiosurf run is the length of the mp3 file you feed it. Fallen London taps out your turns after about 20 minutes. Auti-Sim is one level that can be explored in about 10 minutes, less if the noise gets to you. Auti-Sim isn't built for repeat plays. One-shot games are used a fair bit in education and training.

If you don't actually play videogames, maybe you're not in a good position to evaluate the level of commitment involved.
sabotabby: (doom doom doom)

[personal profile] sabotabby 2020-01-21 04:48 am (UTC)(link)
I’ve played two of those. You would have to work hard indeed to find someone in 2020 who had never played a game before.

People can know about a thing that you love and still not end up loving the thing.

(Anonymous) 2020-01-21 05:54 am (UTC)(link)
Still don't care. It's clear that you're going to duck criticism of any ridiculous claim you make with a manufactured persecution complex.

(Anonymous) 2020-01-21 06:03 am (UTC)(link)
Actually, it reminds me of a particular style of fandom discourse that goes like this:

"The Rise of Skywalker is kind of a mess. Where did Palpatine come from and why is he making the same mistake again, and what is up with Hux?"

"*SOB* Youu jyst haTe uS bwecause we're REYLOS!"
sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 11:00 am (UTC)(link)
My claims:

Games require skills and time to enjoy.
Not everyone wants to acquire those skills or commit that time.
This is not a value judgment on your hobby.

Which of these is ridiculous? Oh wait I’m not actually that interested.

(Anonymous) 2020-01-21 12:34 pm (UTC)(link)
Games require an excessively large investment of skills and time to enjoy, equivalent to a performing arts professional.

FTFY

The skills required for many games are to use a mouse or keyboard, and the time expected is five minutes. I know because I do that kind of usability testing on minigames for instruction.

sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 12:43 pm (UTC)(link)
You do know the equivalent between an analogy and an equivalency, right?

(Anonymous) 2020-01-21 12:54 pm (UTC)(link)
So put a number on it. List the skills required.

I can: Use a mouse, five minutes. That's my target for a learning game that will be shown in an online classroom. Use a mouse, five minutes.
sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 12:59 pm (UTC)(link)
It depends on the game. But you know the OP wasn’t talking about 5 minute edugames. Come on.

(Anonymous) 2020-01-21 01:01 pm (UTC)(link)
Is this the point where you cry crocodile tears about imaginary green men from Mars attacking you on your media choices rather than admit you don't understand game design?

sabotabby: (books!)

[personal profile] sabotabby 2020-01-21 06:21 pm (UTC)(link)
Are you okay? Do you need a nap?

(Anonymous) 2020-01-21 06:45 pm (UTC)(link)
So, back to whining about your personal media choices, which no one gives a shit about.
sabotabby: (lolmarx)

[personal profile] sabotabby 2020-01-21 06:50 pm (UTC)(link)
Ok