Case (
case) wrote in
fandomsecrets2020-01-26 03:45 pm
[ SECRET POST #4769 ]
⌈ Secret Post #4769 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 37 secrets from Secret Submission Post #683.
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Current Secret Submissions Post: here.
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no subject
both of those choices are about perspective and tbf a lot of writers don't have consistent perspective when they need the plot to move. and some problems are bigger than others. in your example if the protag were on a separate quest, they might think their quest is just more important, which doesn't actually erase or contradict their impulse for justice. now if they have the option to save those people without dying, and there's no contravening or conflicting goal or motivation, and they just decide not to and that's not foreshadowing a lost soul/evil twin/robot replacement, then yeah, that's super annoying, but I rarely see that kind of blatant wtfery.
eta: there's also the argument that you can always make some watsonian reason for an action and most of the time I think you can
tl;dr i sorta get what you mean, but I probably need a more specific example because most character motivations aren't conceived of as exactly the same between creator and audience for a multitude of contextual reasons and that's not the same as getting the character wrong.