case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2020-05-17 04:58 pm

[ SECRET POST #4881 ]


⌈ Secret Post #4881 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 55 secrets from Secret Submission Post #699.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2020-05-17 09:13 pm (UTC)(link)
It took me a while to figure out that Detective Vision in Arkham Asylum was literally giving me headaches. Something about the coloring just didn’t work for me.

OP

(Anonymous) 2020-05-18 06:17 am (UTC)(link)
Yeah, I had the same problem with Borderlands, only the entire game is seen through their cell-coloured visuals and it took me longer than it should have for me to piece together exactly why I always had a raging headache 30-mins into starting up the game...
I only use Detective mode the bare minimum in the Arkham games since I spend most of my time looking out for all the answers to the Riddlers riddles, and I find Batman's vision makes it extremely hard to spot anything that isn't immediately glowing.
sparklywalls: (Default)

[personal profile] sparklywalls 2020-05-17 09:38 pm (UTC)(link)
This was what started to annoy me about the Batman Arkham games. I do understand the reasoning behind Detective Mode, I even like using it from time to time. But there were times where I felt like I was spending most of the game in that state and it just wasn't fun to me.

OP

(Anonymous) 2020-05-18 07:16 am (UTC)(link)
I get that. It's been a while since I've played the Arkham games, but I can see why that particular vision could become annoying after a while. Personally I only used it as necessary, given the fact I spent probably 90% of my gameplay running back and forth around the map, trying to figure out the riddles, and beating up The Penguin's henchmen. At that point (much like every game I've ever played) the only time I needed to use Detective Vision was generally during the more plot heavy battles, which I essentially just bulldozed into accidentally while trying to explore and search for every hidden nook and cranny of the map.

(Anonymous) 2020-05-17 10:27 pm (UTC)(link)
Yeah, it's really annoying, and I'd dare to say bad game design. Halo: ODST and Tomb Raider are spectacular games with beautiful atmospheres, but that you need to use special vision so much, you don't actually see the actual graphics because you need the special vision to have you show the important objects.

I wish game designers stopped using "special vision" mode, and allowed us to see what we need on the moment. Even if it might break immersion. "Hit red to hurt a boss" is a mocked trope, but it existed for a reason.

OP

(Anonymous) 2020-05-18 07:04 am (UTC)(link)
I'd be hesitant to call it bad game design, if only because as much as they aid the player during gameplay, they're completely optional nonetheless. Like AC was the first big game series that really got me into gaming, but my use of Eagle Vision has dropped severely as the games went on, mostly due to how they changed the mechanic over the course of the series, but also because I found I didn't need it so much anymore, apart from quickly surveying a hostile area, and to help pinpoint certain collectable after they appear on my map.

I totally get where you're coming from though, completely! I have the strangest relationship with Dishonoured in the fact that I regard/know it so specifically for its beautiful aesthetic, but even after finishing the game half a dozen times, I still have never been able to appreciate it for its uniquely, wonderfully, rendered visuals, first-hand.

I must disagree completely with getting rid of "special vision" entirely though. They generally exist as a handhold, but only optionally.
Like in DA:Inquisition for instance, there's a button (I play it on PC mind you, so I can't confirm if the key exists on console) that highlights only the lootable/collectible bodies/objects in the immediate area surrounding the player character. It's amazing but the most I'd want for ease of access/without special vision.
And I apologize if all that I am assuming is wrong, as I've never played Halo and can't remember anything about the more recent TR games despite owning them, but when it comes to boss fights, I definitely prefer it to be a puzzle I have to solve. For example, I've been playing Shadow of the Colossus lately and the only hints you get for the Colossi's vulnerable points and how to access them is through the purposely vague/captain obviously disembodied voice thats given you the mission to vanquish the Colossi in the first place. There are some visual clues noting both the area you must hit to reveal it's weak spot, and a glowing symbol where presenting each weak point. Both can be turned off in the settings at any point, (I believe) which only leads you to reflect any present light through your sword to discover the Colossi's weak points. Most of the fun for me is estimating and figuring out exactly how and when I need to act to beat the game...
Bahh, I don't even know what I'm trying to say anymore!

(Anonymous) 2020-05-17 10:48 pm (UTC)(link)
I almost never use Eagle vision when playing AC. It took some time to condition myself, but now I manage just fine. It's gotten to the point where I actually enjoy using Eagle vision when it's mandatory.

OP

(Anonymous) 2020-05-18 07:29 am (UTC)(link)
Yeah, I used to use it 24/7 in the first games, but by the time Brotherhood came around I never felt the need to use it apart from when I was trying to be super sneaky and when I was searching for collectibles on the map.
I'll still use it, but it's become borderline distracting and fairly unhelpful since the Conner's/the third game came out, I believe it was.
Right now I'm tying to get through Syndicate and I'll only flick it on while riding backset in a carriage while I'm away from the controller to see if I passed by any collectables by the time I get back. Other than that, I'll flick it on to count how many enemies are in an area in order to complete the optional objectives, but that's basically it.

I know the later games have some completely dazzling visuals, and I'm trying to hold myself back from replaying the first and second games to admire the architecture featured there, so I'll eventually get to see what I was missing out on in the AC department, but fuck if I'll be able to resist ever playing Dishonoured without Dark Vision lest I miss a single 1 Gold coin at the bottom of a river...

(Anonymous) 2020-05-18 02:20 am (UTC)(link)
I over-use this a lot on both AC: Syndicate and RDR2, haha. I don't find it ruins the pretty, because there's so much you do outside of it.

OP

(Anonymous) 2020-05-18 03:19 pm (UTC)(link)
I agree, yes.
Syndicate cancels out of EV at any pace quicker than a walk, if I can recall correctly, so there really isn't any use for it apart from standing on a rooftop/traveling inside a carriage and hoping Evie or Jacob might map a collectible in the process I find. The fact that enemies remain glowing and visible as they wander around long after you canceled out of EV helps with not having to use it all the time as well. But I might be mixing the games here, tbh;;
That being said, as beautiful as late 1860's London was, I don't personally find it to have to same aesthetic/appeal that Rome had in the 1470's.

I haven't played RDR2 yet, is it just like Dead Eye? Or is it a whole new feature?

(Anonymous) 2020-05-18 02:22 am (UTC)(link)
I think you can use stealth in Elder Scrolls, but I don't know if that's different from the mechanics in these games.
arashinoookami: (Default)

[personal profile] arashinoookami 2020-05-18 09:15 am (UTC)(link)
In AC Origins and Odyssey it doesn't exist anymore, you use the actual eagle to pinpoint enemies and mark them on the map. You also have the 'Animus Pulse' which is used to find loot and hidden objects, sort-of a signal that's sent out to reveal them.
Edited 2020-05-18 09:16 (UTC)

(Anonymous) 2020-05-18 03:28 pm (UTC)(link)
Honestly, I prefer that much more. I own Origins but I'm trying to finish up getting all the Trophies in the previous games first before I start playing that one. Have you played DA: Inquisition? There's a pulse-like search feature in that game which I love, and I'm curious if the mechanic is similar to the 'Animus Pulse' in Origins/Odyssey.
arashinoookami: (Default)

[personal profile] arashinoookami 2020-05-19 09:54 am (UTC)(link)
I haven't played DA, sorry. You can see it in this video, right at the start:
https://www.youtube.com/watch?v=SabogSlCnCc

OP- THANK YOU SECRET MAKER!

(Anonymous) 2020-05-18 03:30 pm (UTC)(link)
Thank you so much for making this into a secret! It looks absolutely wonderful! I love it! <333