Case (
case) wrote in
fandomsecrets2020-05-17 04:58 pm
[ SECRET POST #4881 ]
⌈ Secret Post #4881 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

__________________________________________________
09. [repeat]
__________________________________________________
10.

__________________________________________________
11.

Notes:
Secrets Left to Post: 03 pages, 55 secrets from Secret Submission Post #699.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
no subject
OP
(Anonymous) 2020-05-18 06:17 am (UTC)(link)I only use Detective mode the bare minimum in the Arkham games since I spend most of my time looking out for all the answers to the Riddlers riddles, and I find Batman's vision makes it extremely hard to spot anything that isn't immediately glowing.
no subject
OP
(Anonymous) 2020-05-18 07:16 am (UTC)(link)no subject
(Anonymous) 2020-05-17 10:27 pm (UTC)(link)I wish game designers stopped using "special vision" mode, and allowed us to see what we need on the moment. Even if it might break immersion. "Hit red to hurt a boss" is a mocked trope, but it existed for a reason.
OP
(Anonymous) 2020-05-18 07:04 am (UTC)(link)I totally get where you're coming from though, completely! I have the strangest relationship with Dishonoured in the fact that I regard/know it so specifically for its beautiful aesthetic, but even after finishing the game half a dozen times, I still have never been able to appreciate it for its uniquely, wonderfully, rendered visuals, first-hand.
I must disagree completely with getting rid of "special vision" entirely though. They generally exist as a handhold, but only optionally.
Like in DA:Inquisition for instance, there's a button (I play it on PC mind you, so I can't confirm if the key exists on console) that highlights only the lootable/collectible bodies/objects in the immediate area surrounding the player character. It's amazing but the most I'd want for ease of access/without special vision.
And I apologize if all that I am assuming is wrong, as I've never played Halo and can't remember anything about the more recent TR games despite owning them, but when it comes to boss fights, I definitely prefer it to be a puzzle I have to solve. For example, I've been playing Shadow of the Colossus lately and the only hints you get for the Colossi's vulnerable points and how to access them is through the purposely vague/captain obviously disembodied voice thats given you the mission to vanquish the Colossi in the first place. There are some visual clues noting both the area you must hit to reveal it's weak spot, and a glowing symbol where presenting each weak point. Both can be turned off in the settings at any point, (I believe) which only leads you to reflect any present light through your sword to discover the Colossi's weak points. Most of the fun for me is estimating and figuring out exactly how and when I need to act to beat the game...
Bahh, I don't even know what I'm trying to say anymore!
no subject
(Anonymous) 2020-05-17 10:48 pm (UTC)(link)OP
(Anonymous) 2020-05-18 07:29 am (UTC)(link)I'll still use it, but it's become borderline distracting and fairly unhelpful since the Conner's/the third game came out, I believe it was.
Right now I'm tying to get through Syndicate and I'll only flick it on while riding backset in a carriage while I'm away from the controller to see if I passed by any collectables by the time I get back. Other than that, I'll flick it on to count how many enemies are in an area in order to complete the optional objectives, but that's basically it.
I know the later games have some completely dazzling visuals, and I'm trying to hold myself back from replaying the first and second games to admire the architecture featured there, so I'll eventually get to see what I was missing out on in the AC department, but fuck if I'll be able to resist ever playing Dishonoured without Dark Vision lest I miss a single 1 Gold coin at the bottom of a river...
no subject
(Anonymous) 2020-05-18 02:20 am (UTC)(link)OP
(Anonymous) 2020-05-18 03:19 pm (UTC)(link)Syndicate cancels out of EV at any pace quicker than a walk, if I can recall correctly, so there really isn't any use for it apart from standing on a rooftop/traveling inside a carriage and hoping Evie or Jacob might map a collectible in the process I find. The fact that enemies remain glowing and visible as they wander around long after you canceled out of EV helps with not having to use it all the time as well. But I might be mixing the games here, tbh;;
That being said, as beautiful as late 1860's London was, I don't personally find it to have to same aesthetic/appeal that Rome had in the 1470's.
I haven't played RDR2 yet, is it just like Dead Eye? Or is it a whole new feature?
no subject
(Anonymous) 2020-05-18 02:22 am (UTC)(link)no subject
no subject
(Anonymous) 2020-05-18 03:28 pm (UTC)(link)no subject
https://www.youtube.com/watch?v=SabogSlCnCc
OP- THANK YOU SECRET MAKER!
(Anonymous) 2020-05-18 03:30 pm (UTC)(link)