Case (
case) wrote in
fandomsecrets2008-12-10 05:04 pm
[ SECRET POST #705 ]
⌈ Secret Post #705 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Elf]
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[Naria: Caspian/Susan]
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[Hellsing]
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[Snoop Dogg, Sensual Seduction music video]
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[Weiss Kreuz]
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[NCIS]
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[Eternal Sonata]
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[Fullmetal Alchemist]
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[Spirited Away]
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[Prince of Persia]
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[Eureka]
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[It's Always Sunny in Philadelphia]
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[Harry Potter]
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[Special A]
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[Labyrinth]
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[Making Fiends]
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[Bust a Groove]
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[Hetalia]
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[Tengen Toppa Gurren Lagann, Tengen Toppa Gurren Lagann - Gurren Gakuenhen]
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[MSNBC, Morning Joe: Joe Scarborough/Mika Brzezinski]
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Notes:
Secrets Left to Post: 00 pages, 165 secrets from Secret Submission Post #101.
Secrets Not Posted: [ 1 2 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 - too big ], [ 0 - repeat ], [ 1 - doing it wrong ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 148
The gameplay in 1 was better, both are take offs of Zelda.
Disney/FF nostalgia is nice, but KH1 also fared better than KH2 because KH1 didn't try to translate scenes from the movies into the games, which worked only to it's detriment.
A story so complicated the Matrix is jealous? Holy shit, are you serious? The story was absolute shit. It was nonsensical, boring, contrived, stupid and drawn out.
None of the character designs were even the least bit memorable and all fall along the same vein. The heartless are cute, but again, that's not enough.
The graphics, I will grant you. The expressiveness of the characters really adds a lot of charm.
Re: 148
(Anonymous) 2008-12-10 10:35 pm (UTC)(link)Kingdom Hearts is an all-out fast-paced action about skill game with stats. If anything, Kingdom Hearts is a take-off of Zone of the Enders without the mecha.
But I do agree that the first game was much better than the second.
Re: 148
And I'm glad somebody agrees!
I don't hate Kingdom Hearts, I think they're quite fun. I just don't think that they're all they're cut out to be and I'd like the second one a lot better if they pared away all the needless crap and just let me beat up FF characters with a giant fucking key.
Re: 148
(Anonymous) 2008-12-10 10:38 pm (UTC)(link)Re: 148
Re: 148
(Anonymous) 2008-12-10 10:43 pm (UTC)(link)Re: 148
Re: 148
Re: 148
I think it had problems beyond just story integration. I think it got unecessarily complicated, and that it did this with everything: The first game was straightforward. The villains were the disney bad guys, plus one token evil silver haired dude you could beat up at the end of the game in order to save the world from the vague threat of "darkness." It's not a strong idea, but it works, and it's perfectly acceptable for the purposes of the game. The trouble starts when you try to build on an idea that was weak to begin with, especially since the one they added really just confused everything, undid half of the first game, and made no sense. The two hour tutorial is just unforgiveable in my opinion. So is introducing your plotline in a seperate, KH 1 1/2 DS sequel that nobody in NA could play, but I digress.
Re: 148
But in terms of looking at KH2 as a game, my main issue is with the integration that I just explained to you - if the however long Disney gameplay had actually had something to do with the overall storyline, rather than seeming to be 'just wander around these worlds until something happens' (that something being TWTNW finally being reachable), then the game itself would have played better. As it was it was slog/grinding with little pay off, and was clear to everyone that Nomura just wanted to tell whatever weird story he'd come up with and forgot about the Disney stuff that came with the franchise until the last minute.
As for playing through the movies, iirc, the majority of the worlds that did that in KH2 were not worlds you got to play in KH1 - so there's no telling that if they had been available in KH1 it would have been any different.
Re: 148
The only new world with any variation was the Timeless River in KH2.
Re: 148