Case (
case) wrote in
fandomsecrets2008-12-10 05:04 pm
[ SECRET POST #705 ]
⌈ Secret Post #705 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Elf]
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[Naria: Caspian/Susan]
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[Hellsing]
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[Snoop Dogg, Sensual Seduction music video]
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[Weiss Kreuz]
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[NCIS]
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[Eternal Sonata]
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[Fullmetal Alchemist]
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[Spirited Away]
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[Prince of Persia]
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[Eureka]
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[It's Always Sunny in Philadelphia]
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[Harry Potter]
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[Special A]
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[Labyrinth]
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[Making Fiends]
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[Bust a Groove]
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[Hetalia]
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[Tengen Toppa Gurren Lagann, Tengen Toppa Gurren Lagann - Gurren Gakuenhen]
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[MSNBC, Morning Joe: Joe Scarborough/Mika Brzezinski]
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Notes:
Secrets Left to Post: 00 pages, 165 secrets from Secret Submission Post #101.
Secrets Not Posted: [ 1 2 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 - too big ], [ 0 - repeat ], [ 1 - doing it wrong ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
You mean like MGS4? :D
I'm pretty sure most people would say they wished there was more actual gameplay in the game, but I think MGS4 is a case where it was appropriate to put the story first. The Microwave Corrider was one of the most intense gameplay experiences I've had in a while, and that involved only a single button. It'd be impossible to duplicate that experience in a movie, or in a game that put little emphasis on story.
(Don't mean to butt in, just want to say I agree~)
no subject
(Anonymous) 2008-12-11 09:51 pm (UTC)(link)It's my belief that anyone who thinks story has no place in games should be made to play the microwave corridor.
I'm not one of those KOJIMA IS A PERFECT WRITER HIS ENDLESS CUTSCENES ARE JUST LIKE MOVIES OMGAWD people but I do think that one thing he is very, very, very good at is giving you the illusion of interactivity and then snatching it away at precision moments. He's done it inspiringly to show that your character is being separated from you and your homicidal videogame dickishness ("It's no good! I can't do it!") and horribly so that you feel the pain your character is feeling ("You're a wonderful man. Kill me.") and in every case it works.
tl;dr I think people need to stop thinking of games as 'does this game have too much story and not enough gameplay?' and start thinking about 'does this game use its gaminess to make the story/atmosphere/emotions work better?' That's why MGS induces so many strong emotions in gamers - not because CUTSCENES or NANOMACHINES but because it's so good at being a game even when all it asks from you is to press the Triangle button to stop Solid Snake going limp while he crawls slowly down the small hot tunnel.
captcha - booked motion